Difference between revisions of "Background notes on SL"

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From wikipedia:
 
From wikipedia:
  
- "The Second Life Terms of Service ensure that users retain copyright for any content they create"
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* "The Second Life Terms of Service ensure that users retain copyright for any content they create"
 
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* on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009
- on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009
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* During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result, the initial objective driven, gaming focus of Second Life was shifted to a more user created, community driven experience.[11][12]
 
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- During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result, the initial objective driven, gaming focus of Second Life was shifted to a more user created, community driven experience.[11][12]
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From experience/ exploration:
 
From experience/ exploration:
  
- concept of "live music" events: what are the motivations for the performer and for the audience?
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* concept of "live music" events: what are the motivations for the performer and for the audience?
 
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* concept of user-driven/-generated environment
- concept of user-driven/-generated environment
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Related topics:
 
Related topics:
  
- talker: consider a music analogue
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* talker: consider a music analogue
 
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* MUDs (multi-user dungeon)
- MUDs (multi-user dungeon)
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** "Life on the Screen"
-- "Life on the Screen"
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Revision as of 12:34, 20 July 2009

From wikipedia:

  • "The Second Life Terms of Service ensure that users retain copyright for any content they create"
  • on average, 38,000 residents were logged in at any particular moment. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. 2009
  • During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life. As a result, the initial objective driven, gaming focus of Second Life was shifted to a more user created, community driven experience.[11][12]


From experience/ exploration:

  • concept of "live music" events: what are the motivations for the performer and for the audience?
  • concept of user-driven/-generated environment


Related topics:

  • talker: consider a music analogue
  • MUDs (multi-user dungeon)
    • "Life on the Screen"