Difference between revisions of "256a-fall-2020/final"

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(Part 3: Final Deliverables + Presentation)
(Part 1: Proposals)
 
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** anything else must be approved by us
 
** anything else must be approved by us
  
* for ideas, check out final projects from previous years:
+
* '''for ideas, check out final projects from previous years:'''
 
** https://ccrma.stanford.edu/courses/256a-fall-2019/projects/
 
** https://ccrma.stanford.edu/courses/256a-fall-2019/projects/
 
** (and you can follow the link to see 2018, 2017, etc...)
 
** (and you can follow the link to see 2018, 2017, etc...)

Latest revision as of 13:56, 31 October 2020

Final Project: Interactive Audiovisual System

Part 1: Proposals

due: in class on Monday (11/2)

  • deliverables: three ideas, sketched out, ready to present
    • maximally different from each other
    • try to articulate as much specificity as possible!
    • ideas sketched out e.g., on paper
    • a short paragraph explaining each idea
    • (optional) some code working -- if there's a core critical part at the center of your idea, make sure you'll be able to do it early on
  • what must your final project have:
    • real-time audio/music, graphics, interaction
    • a software system
  • what can it be?
    • tool, toy, game, instrument
    • or some other, unclassifiable artifact
  • what must it NOT be:
    • a sequencer (though it can contain a sequencer)
    • a playlist generator (NOOOOOO)
    • a music recommendation system (NOOOOOO)
  • allowed programming environments:
    • Chunity (ChucK + Unity)
    • OR C++ with ChucK embedded (like the visualizer)
    • anything else must be approved by us

Be prepared to present succinctly in class. Please upload your proposals and design sketches to Canvas!

Part 2: Milestone Critique

due: in class on Monday (11/9)

Part 3: Final Deliverables + Presentation

all materials (video, webpage, code): due on Canvas on Wednesday (11/18) noon final (public) presentations: Wednesday (11/18) starting at 4pm, continuing to after class as needed.