Difference between revisions of "256a-fall-2020/final"

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(Part 3: Final Deliverables + Presentation)
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== Part 3: Final Deliverables + Presentation ==
 
== Part 3: Final Deliverables + Presentation ==
* '''all materials (video, webpage, code): due on Canvas on Wednesday (11/18) noon'''
+
'''all materials (video, webpage, code): due on Canvas on Wednesday (11/18) noon'''
* '''final (public) presentations: Wednesday (11/18) starting at 4pm, continuing to after class as needed.
+
'''final (public) presentations: Wednesday (11/18) starting at 4pm, continuing to after class as needed.

Revision as of 13:52, 31 October 2020

Final Project: Interactive Audiovisual System

Part 1: Proposals

due: in class on Monday (11/2)

  • deliverables: three ideas, sketched out, ready to present
    • maximally different from each other
    • try to articulate as much specificity as possible!
    • ideas sketched out e.g., on paper
    • a short paragraph explaining each idea
    • (optional) some code working -- if there's a core critical part at the center of your idea, make sure you'll be able to do it early on
  • what must your final project have:
    • real-time audio/music, graphics, interaction
    • a software system
  • what can it be?
    • tool, toy, game, instrument
    • or some other, unclassifiable artifact
  • what must it NOT be:
    • a sequencer (though it can contain a sequencer)
    • a playlist generator (NOOOOOO)
    • a music recommendation system (NOOOOOO)
  • allowed programming environments:
    • Chunity (ChucK + Unity)
    • OR C++ with ChucK embedded (like the visualizer)
    • anything else must be approved by us

Be prepared to present succinctly in class. Please upload your proposals and design sketches to Canvas!

Part 2: Milestone Critique

due: in class on Monday (11/9)

Part 3: Final Deliverables + Presentation

all materials (video, webpage, code): due on Canvas on Wednesday (11/18) noon final (public) presentations: Wednesday (11/18) starting at 4pm, continuing to after class as needed.