Difference between revisions of "250A FirstIdeas 2013"
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==Parameters of Musical Instrument/Controller Design== | ==Parameters of Musical Instrument/Controller Design== | ||
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Teaches you something | Teaches you something | ||
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Jammability/Plays well with others | Jammability/Plays well with others | ||
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Coolness for Musician/Garners Attention | Coolness for Musician/Garners Attention | ||
+ | |||
Sense of Humor/Surprise | Sense of Humor/Surprise | ||
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Dance while playing | Dance while playing | ||
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unique sound | unique sound | ||
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does something the human body can't do | does something the human body can't do | ||
+ | |||
souvenier | souvenier | ||
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awareness augmentuation | awareness augmentuation | ||
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Ritual | Ritual | ||
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Ritual/Play | Ritual/Play | ||
+ | |||
Community | Community | ||
+ | |||
Learnability/Hope | Learnability/Hope | ||
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Looks - allignment with purpose | Looks - allignment with purpose | ||
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Appropriate resonator | Appropriate resonator | ||
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Tactile feel and quality | Tactile feel and quality | ||
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Tactile feedback for precision | Tactile feedback for precision | ||
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Gesture influenced timbre and dynamics | Gesture influenced timbre and dynamics | ||
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Precision of notes | Precision of notes | ||
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Extendability and flexibility | Extendability and flexibility | ||
+ | |||
Durability | Durability | ||
+ | |||
Ease of Use | Ease of Use | ||
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Fun | Fun | ||
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Availability | Availability | ||
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Context in Daily Life | Context in Daily Life | ||
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Rock and Roll | Rock and Roll | ||
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Expressivity | Expressivity | ||
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Sense of Wonder | Sense of Wonder | ||
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Pressure Sensitivity | Pressure Sensitivity | ||
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Dynamic Range | Dynamic Range | ||
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Musical Range | Musical Range | ||
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Good Sensors | Good Sensors | ||
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Value | Value | ||
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Robustness | Robustness | ||
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Control | Control | ||
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Affordability | Affordability | ||
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Portability | Portability | ||
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Modularity | Modularity | ||
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Personalization | Personalization | ||
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==Danger Zones == | ==Danger Zones == | ||
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Technology Failure | Technology Failure | ||
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Moving parts | Moving parts | ||
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Temperature/light humidity, noise, electronic field instability | Temperature/light humidity, noise, electronic field instability | ||
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Long metal or long cables | Long metal or long cables | ||
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Physics | Physics | ||
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Feature Creep | Feature Creep | ||
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One-off parts | One-off parts | ||
Overextension of: | Overextension of: | ||
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computer power | computer power | ||
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time | time | ||
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$ | $ | ||
+ | |||
skills | skills | ||
==Minimum Viable Product | ==Minimum Viable Product | ||
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Need | Need | ||
+ | |||
Want | Want | ||
+ | |||
Nice to have | Nice to have | ||
Revision as of 16:21, 23 October 2013
Contents
- 1 Parameters of Musical Instrument/Controller Design
- 2 Danger Zones
- 3 Alon Devorah
- 4 Andrew Forsyth
- 5 Brandon Cheung
- 6 Brie Bunge
- 7 Cooper Newby
- 8 Dan Somen
- 9 David Bordow
- 10 David Grunzweig
- 11 Elliot Kermit-Canfield
- 12 Emily Graber
- 13 Erich Anderson
- 14 Gabriele Carotti-Sha
- 15 Gina Collecchia
- 16 Justin Li
- 17 Kevin McElroy
- 18 Kunal Datta
- 19 Micah Arvey
- 20 Michael Mendoza
- 21 Pablo Castellanos Macin
- 22 Robert Shin
- 23 Rooney Pitchford
- 24 Sophia Westwood
- 25 Zach Saraf
Parameters of Musical Instrument/Controller Design
Teaches you something
Jammability/Plays well with others
Coolness for Musician/Garners Attention
Sense of Humor/Surprise
Dance while playing
unique sound
does something the human body can't do
souvenier
awareness augmentuation
Ritual
Ritual/Play
Community
Learnability/Hope
Looks - allignment with purpose
Appropriate resonator
Tactile feel and quality
Tactile feedback for precision
Gesture influenced timbre and dynamics
Precision of notes
Extendability and flexibility
Durability
Ease of Use
Fun
Availability
Context in Daily Life
Rock and Roll
Expressivity
Sense of Wonder
Pressure Sensitivity
Dynamic Range
Musical Range
Good Sensors
Value
Robustness
Control
Affordability
Portability
Modularity
Personalization
Danger Zones
Technology Failure
Moving parts
Temperature/light humidity, noise, electronic field instability
Long metal or long cables
Physics
Feature Creep
One-off parts
Overextension of:
computer power
time
$
skills
==Minimum Viable Product
Need
Want
Nice to have