Difference between revisions of "220b-winter-2022/final"
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* milestone 0 ('''in-class, Wednesday, 3/2/2022'''): initial ideas, detailing vision, sound, music, interaction, aesthetics, music technology involved | * milestone 0 ('''in-class, Wednesday, 3/2/2022'''): initial ideas, detailing vision, sound, music, interaction, aesthetics, music technology involved | ||
* milestone 1 ('''in-class, Wednesday, 3/9/2022'''): basic working idea | * milestone 1 ('''in-class, Wednesday, 3/9/2022'''): basic working idea | ||
− | * all material ('''website | + | * all material submitted ('''website + Canvas noon Thursday 3/17/2022'''): final project website, polished media (audio/video), title/description, code, data files, README |
− | * final showcase: | + | * final showcase: Thursday 3:30pm, 3/17/2022, CCRMA Stage |
=== Aspect 1: "Computer-Mediated" === | === Aspect 1: "Computer-Mediated" === | ||
− | * | + | * take advantage of the computer in a compelling/non-trivial way |
− | * for example: algorithms | + | * for example: algorithms, sound synthesis, interactive control, generative systems, etc. |
=== Aspect 2: "Audio-Visual" === | === Aspect 2: "Audio-Visual" === | ||
− | * audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else | + | * audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else |
* visual: interpret this as you'd like; | * visual: interpret this as you'd like; | ||
− | ** option 1: use [https://processing.org/ Processing] or Chunity for real-time graphics/animation, coupled to audio/ChucK via OSC | + | ** option 1: involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound |
− | + | ** option 2: use [https://processing.org/ Processing] or Chunity for real-time graphics/animation, coupled to audio/ChucK via OSC | |
− | === Aspect 3: Aesthetics of Presentation "Fixed Media or | + | === Aspect 3: Aesthetics of Presentation "Fixed Media or Live Performance" === |
− | * design not only the system (sound, music, interaction, code), but ***design the presentation***, being | + | * design not only the system (sound, music, interaction, code), but ***design the presentation***, being ever mindful of the aesthetic experience |
− | * aim for 3-7 minute per piece | + | * aim for 3-7 minute per piece |
* keep in mind setup/transition time | * keep in mind setup/transition time | ||
== Deliverables == | == Deliverables == | ||
− | '''polished documentation on | + | '''polished documentation on webpage | upload to canvas''' |
* 0) portfolio-grade video documentation + description | * 0) portfolio-grade video documentation + description | ||
* 1) source code + sound files for your performance | * 1) source code + sound files for your performance | ||
* 2) written documentation (and any program notes / bios) | * 2) written documentation (and any program notes / bios) | ||
− | * 3) the | + | * 3) the fixed media or live performance |
Revision as of 13:45, 26 February 2022
Contents
Final Project: "Computer-Mediated, Audio-visual System for Musical Composition / Performance
You are to craft, compose, and present / perform a "Computer-mediated, Audio-visual music experience" The deliverables for the final project include:
- milestone presentations
- webpage documenting your system/performance
- a polished video demo
Due date
- milestone 0 (in-class, Wednesday, 3/2/2022): initial ideas, detailing vision, sound, music, interaction, aesthetics, music technology involved
- milestone 1 (in-class, Wednesday, 3/9/2022): basic working idea
- all material submitted (website + Canvas noon Thursday 3/17/2022): final project website, polished media (audio/video), title/description, code, data files, README
- final showcase: Thursday 3:30pm, 3/17/2022, CCRMA Stage
Aspect 1: "Computer-Mediated"
- take advantage of the computer in a compelling/non-trivial way
- for example: algorithms, sound synthesis, interactive control, generative systems, etc.
Aspect 2: "Audio-Visual"
- audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else
- visual: interpret this as you'd like;
- option 1: involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound
- option 2: use Processing or Chunity for real-time graphics/animation, coupled to audio/ChucK via OSC
Aspect 3: Aesthetics of Presentation "Fixed Media or Live Performance"
- design not only the system (sound, music, interaction, code), but ***design the presentation***, being ever mindful of the aesthetic experience
- aim for 3-7 minute per piece
- keep in mind setup/transition time
Deliverables
polished documentation on webpage | upload to canvas
- 0) portfolio-grade video documentation + description
- 1) source code + sound files for your performance
- 2) written documentation (and any program notes / bios)
- 3) the fixed media or live performance