Difference between revisions of "220b-winter-2018/hw3"

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(Created page with "= Homework #3: "Granular" = * milestone '''due 2012.2.22 Thursday, in-class''' * final musical statement '''due 2016.2.27, Tuesday, 10:29:50am''' In this assignment, you are...")
 
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* ChucK
 
* ChucK
 
* [http://chuck.stanford.edu/doc/program/ugen_full.html#LiSa LiSa] (Live Sampling); use multiple instances for layering / panning OR roll your own granularizer!
 
* [http://chuck.stanford.edu/doc/program/ugen_full.html#LiSa LiSa] (Live Sampling); use multiple instances for layering / panning OR roll your own granularizer!
* check out [https://ccrma.stanford.edu/courses/220b/ck/twilight-redux-kb.ck instrument redux] and [https://ccrma.stanford.edu/courses/220b/audio/twilight-source.aiff source sound] from [https://vimeo.com/100624271 Twilight] for laptop orchestra
+
* check out [https://ccrma.stanford.edu/courses/220b/ck/twilight-redux-kb.ck instrument redux] and [https://ccrma.stanford.edu/courses/220b/audio/twilight-source.aiff source sound] from [https://vimeo.com/100624271 Twilight] for laptop orchestra | (also the game-trak version: [https://ccrma.stanford.edu/courses/220b/ck/twilight-trak.ck twilight-trak]
 
* recorded sounds (any, please give proper credit)
 
* recorded sounds (any, please give proper credit)
 
* Audacity/Ardour (for intermediate + final recording/assembly)
 
* Audacity/Ardour (for intermediate + final recording/assembly)

Revision as of 00:04, 21 February 2018

Homework #3: "Granular"

  • milestone due 2012.2.22 Thursday, in-class
  • final musical statement due 2016.2.27, Tuesday, 10:29:50am

In this assignment, you are to explore and make use of Granular synthesis: 1) experiment with time-varying control over its parameters and 2) create a musical statement; it may be helpful to craft a live granular experimental testbed using physical input (keyboard, mouse, and/or joystick).

MultiGrains.jpg

Tools at your disposal

  • ChucK
  • LiSa (Live Sampling); use multiple instances for layering / panning OR roll your own granularizer!
  • check out instrument redux and source sound from Twilight for laptop orchestra | (also the game-trak version: twilight-trak
  • recorded sounds (any, please give proper credit)
  • Audacity/Ardour (for intermediate + final recording/assembly)

Specification

What to do:

  • 1) spend some time exploring and collecting different sounds (online or recording them; check out freesound.org)
    • give proper credit as appropriate / note the origin of the sounds in your README
  • 2) process/transform/arrange/compose.
    • check out the code examples from class here
    • use ChucK / LiSa to process/transform/arrange the sounds
    • plan and create time-varying, continuous control over at least 2 parameters in the synthesis process (grain length, grain tuning, grain position, volume, envelope, density, or other)
  • 3) think about using granular synthesis to create foreground musical gestures, soundscapes, layers
  • 3) as before the bulk of the arranging should be done in ChucK, with intermediate editing and late-stage assembly in Audacity
    • figure out what you want to do, experiment, try a lot of stuff, have fun

Deliverables

As usual, turn in all files to Canvas

  • 1) all related source/sound files (.wav/.ck)
  • 2) a short README text (readme.txt) file that:
    • specifies instructions on running your programs
    • describes your process/adventure, and perhaps the ideas (technical/aesthetic) behind the composition
    • gives credit, if needed, for the sounds you are using
    • describe any difficulties you encountered in the process
  • 3) upload files to Canvas


Thanks and have fun!!!