Difference between revisions of "220b-winter-2015/final"

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=== Aspect 2: "Audio-Visual" ===
 
=== Aspect 2: "Audio-Visual" ===
* audio: use ChucK
+
* audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else; use [http://chuck.stanford.edu ChucK]
 
* visual: interpret this as you'd like;
 
* visual: interpret this as you'd like;
** option 1: use Processing for real-time graphics/animation, coupled to audio/ChucK via OSC
+
** option 1: use [https://processing.org/ Processing] for real-time graphics/animation, coupled to audio/ChucK via OSC
 
** option 2: otherwise involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound
 
** option 2: otherwise involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound
  

Latest revision as of 17:58, 22 February 2015

Final Project: "Computer-Mediated, Audio-visual, Live Performance

Greenwave.jpg

You are to craft, compose, and perform a "Computer-mediated, Audio-visual, Live Performance." The deliverables for the final project include:

  • milestone presentations
  • webpage documenting your system/performance
  • the live performance

Due date

  • milestone 0 (in-class, Tuesday, 2/24/2015): initial sketch, detailing vision, sound, music, interaction, aesthetics, music technology involved
  • milestone 1 (in-class, Tuesday, 3/3/2015): initial working system, with sound, visual, and core performance
  • milestone 2 (in-class, Tuesday, 3/10/2015): fully working system + fully fleshed out performance, complete as possible
  • final performance rehearsal: Wednesday 3/18/2015, 6-10pm (sign up for a slot)
  • all material (final project website containing code, data files, README) due Wednesday 3/18/2015, 11:59:59pm
  • final presentations / performances : Thursday 3/19/2015, 3:30pm, CCRMA Stage


Aspect 1: "Computer-Mediated"

  • must take advantage of the computer in a compelling/non-trivial way
  • for example: algorithms! sound synthesis! interactive control! generative systems!

Aspect 2: "Audio-Visual"

  • audio: use/combine techniques we covered in class (synthesis, generative, interaction) or something else; use ChucK
  • visual: interpret this as you'd like;
    • option 1: use Processing for real-time graphics/animation, coupled to audio/ChucK via OSC
    • option 2: otherwise involve visuals in a core/non-peripheral way: e.g., design gestures/movement mapped to sound

Aspect 3: "Live Performance"

  • design not only the system (sound, music, interaction, code), but ***design the performance***, being extremely mindful to have and navigate one or more aesthetics
  • aim for 3-7 minute per piece (though your fully designed live performance can be longer or shorter)
  • keep in mind setup/transition time


Deliverables

turn in all files by putting them in your Library/Web/220b/project/ directory, and then linking to them from your Library/Web/220b/final.html - and submitting the link to Ge and Alex

  • 1) source code + sound files for your performance
  • 2) written documentation (and any program notes / bios)
  • 3) your final.html should link to these files
  • 4) the final live performance