From CCRMA Wiki
Homework #2: Generative Audition
Compose a short piece using at least 2 items from the category 1, and the two approaches in the category 2.
Note that you use the techniques in the category 2 to control 'patterns/structures' of music, not only pitch or timbre as if it is a kind of instruments.
- interactive control (integrating devices such as game controller, wii remote, microphone, keyboard, mouse, etc.)
- generative synthesis (integrating algorithms to generate/modify the structures of sounds)
Due date: 2012.2.21 11:59:59pm (or thereabout), Monday.
Not all of these are directly relevant, but may serve as basic building blocks...
- for mapping your keyboard/mouse to your sound S.M.E.L.T.
- Graham Coleman's most excellent tutorial on ChucK for Music
- ChucK unit generator reference (check out the section on STK instruments, as potential starting points for ready-to-go instruments)
- ChucK examples
- shake-o-matic : virtual shaker player, again a potential building block.
As usual, turn in all files by putting them in your Library/Web/220b/hw3/ directory and email the link to Takako, Rob, and Spencer.
- 1) create a hw3/ directory, and put all the stuff below in there:
- 2) index.html should go into the hw3/ directory
- 3) all related source/sound files (.wav/.ck) NOTE: You must turn in a .wav file showcasing a performance on your system.
- 4) a short README text (readme.txt) file that:
- specifies instructions on running your programs
- describes your process/adventure, and perhaps the ideas (technical/aesthetic) behind the composition
- gives credit, if needed, for the sounds you are using
- describe any difficulties you encountered in the process
- 5) email Takako, Rob, and Spencer
Have fun with it!