Difference between revisions of "220b-winter-2010/hw1"

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(Created page with '= Homework #1: Timbre-scapes = <div style="text-align: left;">Image:Timber.jpg</div> Due date: 2010.1.21 11:59:59pm (or thereabout), Thursday. === Reading === * Real-Sou…')
 
 
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Due date: 2010.1.21 11:59:59pm (or thereabout), Thursday.
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Due date: 2010.1.25 11:59:59pm (or thereabout), Monday.
  
 
=== Reading ===
 
=== Reading ===
 
* Real-Sound-Synthesis:
 
* Real-Sound-Synthesis:
** chapter 3
+
** chapter 3 | sections 4.0, 4.1, and 4.2 | chapter 10
** sections 4.0, 4.1, and 4.2
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** chapter 10
+
 
* skim through articles on [http://en.wikipedia.org/wiki/Aleatoric_music chance music]
 
* skim through articles on [http://en.wikipedia.org/wiki/Aleatoric_music chance music]
  
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** FM synthesis basics in ChucK
 
** FM synthesis basics in ChucK
 
*** [http://ccrma.stanford.edu/courses/220b/ck/fm-by-hand.ck fm-by-hand.ck] : fm synthesis, 1::samp at a time
 
*** [http://ccrma.stanford.edu/courses/220b/ck/fm-by-hand.ck fm-by-hand.ck] : fm synthesis, 1::samp at a time
*** [http://ccrma.stanford.edu/courses/220b/ck/fm-synth.ck fm-synth.ck] : more commonly used FM synth basis, setting sync to 2
+
*** [http://ccrma.stanford.edu/courses/220b/ck/fm2-synth.ck fm-synth.ck] : more commonly used FM synth basis, setting sync to 2
*** [http://ccrma.stanford.edu/courses/220b/ck/fm-synth2.ck fm-synth2.ck] : yet another way to do FM synthesis in ChucK, via the Step UGen
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*** [http://ccrma.stanford.edu/courses/220b/ck/fm2-synth2.ck fm-synth2.ck] : yet another way to do FM synthesis in ChucK, via the Step UGen
 
** time varying Drone example (from class)
 
** time varying Drone example (from class)
 
*** [http://ccrma.stanford.edu/courses/220b/ck/Drone-1.ck Drone-1.ck] : FM synthesis with SinOsc modulating a SqrOsc
 
*** [http://ccrma.stanford.edu/courses/220b/ck/Drone-1.ck Drone-1.ck] : FM synthesis with SinOsc modulating a SqrOsc
 
*** [http://ccrma.stanford.edu/courses/220b/ck/Drone-2.ck Drone-2.ck] : the above with an added, time-varying "demon bunny" filter
 
*** [http://ccrma.stanford.edu/courses/220b/ck/Drone-2.ck Drone-2.ck] : the above with an added, time-varying "demon bunny" filter
 
*** [http://ccrma.stanford.edu/courses/220b/ck/Drone-3.ck Drone-3.ck] : layering three of the above, controlling each independently
 
*** [http://ccrma.stanford.edu/courses/220b/ck/Drone-3.ck Drone-3.ck] : layering three of the above, controlling each independently
*** [http://ccrma.stanford.edu/courses/220b/ck/fm-mod.ck fm-mod.ck] : interpolating FM synthesis parameters, example from class
+
*** [http://ccrma.stanford.edu/courses/220b/ck/fm-mod.ck fm-mod.ck] : interpolating FM synthesis parameters
 
* using FM synthesis in ChucK, create the following:
 
* using FM synthesis in ChucK, create the following:
 
** 3 different "static" timbres
 
** 3 different "static" timbres
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=== Specification (part 2 of 2): Computer Music of Changes ===
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=== Specification (part 2 of 2): Musical Statement ===
 
* explore and employ controlled randomness and chance, time-varying timbre and compose a musical statement
 
* explore and employ controlled randomness and chance, time-varying timbre and compose a musical statement
 
** macro-level structure/form: as an exercise, the piece should contain at least 3 sections (think about the flow and relationship between sections)
 
** macro-level structure/form: as an exercise, the piece should contain at least 3 sections (think about the flow and relationship between sections)
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** take advantage of the timbre, time-varying control, and "bleepin'"/note/pitched event capabilities you've developed in part 1
 
** take advantage of the timbre, time-varying control, and "bleepin'"/note/pitched event capabilities you've developed in part 1
 
** write ChucK programs to generate the different passages/sections/layers; for each, run/record the program multiple times, tweak parameters, and choose the best result for each part.
 
** write ChucK programs to generate the different passages/sections/layers; for each, run/record the program multiple times, tweak parameters, and choose the best result for each part.
** put them together in audacity/ardour, or a bigger ChucK program
+
** put them together in audacity/ardour, or a bigger ChucK program (final audio file - wav)
  
  
 
=== Deliverables ===
 
=== Deliverables ===
  
'''turn in all files by putting them in your Library/Web/220b/hw1/ directory, and then linking to them from
+
'''turn in all files by putting them in your Library/Web/220b/hw1/ directory, and then linking to them from your Library/Web/220b/index.html'''
your Library/Web/220b/hw1.html, submitting musical statement to homework factory'''
+
  
 
* 1) your static timbres (part 1): 3 chuck files
 
* 1) your static timbres (part 1): 3 chuck files
 
* 2) your time-varying timbres + bleeps/bloops (part 1): 3 chuck files + 1 bleepin' chuck file
 
* 2) your time-varying timbres + bleeps/bloops (part 1): 3 chuck files + 1 bleepin' chuck file
* 3) your ''Computer Music of Changes'' musical statement (part 2): chuck files + final mix
+
* 3) your musical statement (part 2): chuck files + final mix (.wav file)
 
* 4) a short README text ('''readme.txt''') file that:
 
* 4) a short README text ('''readme.txt''') file that:
 
** conveys your ideas/comments in constructing each program  
 
** conveys your ideas/comments in constructing each program  
 
** contains instructions on running your programs
 
** contains instructions on running your programs
 
** describes any difficulties you encountered in the process
 
** describes any difficulties you encountered in the process
* 5) your hw1.html should link to these files (optionally, you can include your README in your hw1.html)
+
* 5) your index.html should link to these files (optionally, you can include your README directly in your index.html)

Latest revision as of 23:18, 13 January 2010

Homework #1: Timbre-scapes

Timber.jpg


Due date: 2010.1.25 11:59:59pm (or thereabout), Monday.

Reading

  • Real-Sound-Synthesis:
    • chapter 3 | sections 4.0, 4.1, and 4.2 | chapter 10
  • skim through articles on chance music


Specification (part 1 of 2): Crafting Timbres with FM

  • check out the FM synthesis/drone examples here, in particular
    • FM synthesis basics in ChucK
      • fm-by-hand.ck : fm synthesis, 1::samp at a time
      • fm-synth.ck : more commonly used FM synth basis, setting sync to 2
      • fm-synth2.ck : yet another way to do FM synthesis in ChucK, via the Step UGen
    • time varying Drone example (from class)
      • Drone-1.ck : FM synthesis with SinOsc modulating a SqrOsc
      • Drone-2.ck : the above with an added, time-varying "demon bunny" filter
      • Drone-3.ck : layering three of the above, controlling each independently
      • fm-mod.ck : interpolating FM synthesis parameters
  • using FM synthesis in ChucK, create the following:
    • 3 different "static" timbres
      • building blocks: oscillators, filters, etc.
      • experiment with various parameters such as carrier frequency, modulator frequency, index of modulation, etc.
    • 3 time-varying timbres
      • building blocks: oscillators, filters, time-based control code
      • can be a "drone" (but doesn't have to be)
      • the time-varying process(s) should be somehow coupled to one or more of the FM/filter parameters
    • next, take a timbre from above, and apply an ADSR envelope to "carve" out an attack, decay, sustain, and release
      • test this by making some bleeps and bloops


Lumberjack.jpg


Specification (part 2 of 2): Musical Statement

  • explore and employ controlled randomness and chance, time-varying timbre and compose a musical statement
    • macro-level structure/form: as an exercise, the piece should contain at least 3 sections (think about the flow and relationship between sections)
    • think about how to leverage randomness to controllably generate passages...
    • potential parameters that can be influenced by chance and trajectories.
      • pitch
      • rhythm
      • meter
      • timbre / synthesis parameters (e.g., FM parameters)
      • dynamics
      • tempo
      • texture
      • many, many others
    • plan/score your composition somehow, pay attention to the above, and especially to the control of timbre
    • take advantage of the timbre, time-varying control, and "bleepin'"/note/pitched event capabilities you've developed in part 1
    • write ChucK programs to generate the different passages/sections/layers; for each, run/record the program multiple times, tweak parameters, and choose the best result for each part.
    • put them together in audacity/ardour, or a bigger ChucK program (final audio file - wav)


Deliverables

turn in all files by putting them in your Library/Web/220b/hw1/ directory, and then linking to them from your Library/Web/220b/index.html

  • 1) your static timbres (part 1): 3 chuck files
  • 2) your time-varying timbres + bleeps/bloops (part 1): 3 chuck files + 1 bleepin' chuck file
  • 3) your musical statement (part 2): chuck files + final mix (.wav file)
  • 4) a short README text (readme.txt) file that:
    • conveys your ideas/comments in constructing each program
    • contains instructions on running your programs
    • describes any difficulties you encountered in the process
  • 5) your index.html should link to these files (optionally, you can include your README directly in your index.html)