Difference between revisions of "128-spring-2015/hw1"

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* should take advantage of the multi-channel aspect (or have a good reason to not do that)
 
* should take advantage of the multi-channel aspect (or have a good reason to not do that)
 
* consider issues of playability, expressiveness, sound, and also use in an ensemble setting
 
* consider issues of playability, expressiveness, sound, and also use in an ensemble setting
* craft a very short piece (~2) for your instrument, describe/score it, and perform it in class
+
* craft a very short piece for your instrument, describe/score it, and perform it in class
 
* each person should turn in their own instrument/performance - however, working together is highly encouraged!
 
* each person should turn in their own instrument/performance - however, working together is highly encouraged!
 
* feel free to use any combination of keyboard, mouse/trackpad, gametrak, joystick, and any other input device
 
* feel free to use any combination of keyboard, mouse/trackpad, gametrak, joystick, and any other input device
 
  
 
== Resources ==
 
== Resources ==

Revision as of 12:55, 4 April 2015

Project #1: Create A New SLOrk Instrument

Due dates:

  • part A 2015.4.8 in class: work-in-progress; 1 minute expressive live demo
  • part B 2015.4.15 in class: finished instrument; 1-2 minute live mini-performance. (This coincides with your first milestone - the beginning of creating your work for the first concert.)


SLOrk-lr-01m.jpg

In this project, you are to create a laptop orchestra instrument for a single hemispherical speaker array.


Specification

  • design and create a new instrument for laptop and a single hemispherical speaker array!
  • use ChucK to create/implement the instrument
  • should take advantage of the multi-channel aspect (or have a good reason to not do that)
  • consider issues of playability, expressiveness, sound, and also use in an ensemble setting
  • craft a very short piece for your instrument, describe/score it, and perform it in class
  • each person should turn in their own instrument/performance - however, working together is highly encouraged!
  • feel free to use any combination of keyboard, mouse/trackpad, gametrak, joystick, and any other input device

Resources

  • ChucK audio programming language (download this!)
  • S.M.E.L.T. toolkit for mapping keyboard, mouse, joystick to sound
  • come to the tutorial on ChucK and S.M.E.L.T. on Saturday (4/4) at 1pm, CCRMA classroom (exactly downstairs from the stage)
  • feel free to start experimenting and prototyping on your own, but you'll want to get into the listening room and work with an actual hemi speakers
  • a full station will be set up in the CCRMA Listening Room (room schedule/sign-up).