Difference between revisions of "128-spring-2010-Assignment3"

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**'''plan to integrate further for basic instrument wednesday'''
 
**'''plan to integrate further for basic instrument wednesday'''
  
== Group ==
+
== Group Awesome ==
  
 
* '''members''': Giancarlo Daniele, Ben Holtz, Linden Melvin
 
* '''members''': Giancarlo Daniele, Ben Holtz, Linden Melvin
* ('''tentative) title of piece''':  
+
* ('''tentative) title of piece''': Sampling Machine
* '''summary of piece concept''':
+
* '''summary of piece concept''': Our goal is to use sampling as a form of expression. Each slork station will have twenty samples at their disposal (mapped to keyboard keys) from iconic songs defining decades in American music. Each machine is an "instrument" capable of taking the samples and passing it through a chuck effect or filter. Our piece has a few tentative components 1) A game component, where one station plays one sample at a time and passes it to another station, which has to play that sample, add a new sample, and pass it along. 2) A score-d component, where each station will read keypresses, etc from a score 3) An improvised component, where a conductor points stations that are responsible for playing certain parts.
 
* '''link to all related files (chuck, audio files, instructions, scores)''' :  
 
* '''link to all related files (chuck, audio files, instructions, scores)''' :  
* '''documentation of what you tried as of May 11''':  
+
* '''documentation of what you tried as of May 11''': As a group, we've come up with a variety of different samples, "instruments" (coded chuck w/ sndbuff effects), and a very preliminary idea the various components of our piece.
  
 
== Everybodyeverybody ==
 
== Everybodyeverybody ==

Revision as of 00:02, 12 May 2010

Group (example)

  • members: Jieun Oh
  • (tentative) title of piece: Converge
  • summary of piece concept: collect data (location, time, audio recording, text, pictures, tapping gestures) from performers prior to the concert, and combine the elements into a piece during performance based on audience preference
  • link to all related files (chuck, audio files, instructions, scores) : converge files
  • documentation of what you tried as of May 11: blah blah blah

Virtual Handbell Choir

  • members: Nick, Daniel, Jay
  • (tentative) title of piece: Virtual Handbell Choir (very tentative)
  • summary of piece concept: Air handbells for 15 slork stations w/Golf Controlllers, featuring a guitar hero-like GUI which will automatically disseminate the parts of a MIDI song to each Slork station, with each player being in charge of two bells.
  • link to all related files (chuck, audio files, instructions, scores) :
Milestones - 
Instrument - Nick, Daniel - Wednesday 12th
Network - Jay - Monday 10th (something done to pass to daniel)
MIDI - Jay - Monday 10th (something done to pass to daniel)
Graphics - Daniel - Monday 17th
INTEGRATION - ALL - Wednesday 19th
Piece - Nick - At least something by Wednesday 19th
ideas for network: 
1.) songs stored on server - client downloads midi, parses - determines what it needs and displays that
2.) songs stored on server - server parses song - client looks to server for specific part it needs - downloads and displays that
ideas for graphics:
- flies at you at an angle like rock band
- hits are circles, higher velocity = larger circle + different color
- long rectangle for the fast dinging thing
- lower horizontal bar to show you need to dampen
ideas for instrument:
- dampen to your chest and/or with pedal - at least have pedal be a "kill switch" in case of error	
- use STK shaker code to excite the bell sound
  • documentation of what you tried as of May 11:
    • Nick: processing of handbell samples to transpose into 3 full octaves and basic, functioning control with controller
    • Daniel:
    • Jay:
    • plan to integrate further for basic instrument wednesday

Group Awesome

  • members: Giancarlo Daniele, Ben Holtz, Linden Melvin
  • (tentative) title of piece: Sampling Machine
  • summary of piece concept: Our goal is to use sampling as a form of expression. Each slork station will have twenty samples at their disposal (mapped to keyboard keys) from iconic songs defining decades in American music. Each machine is an "instrument" capable of taking the samples and passing it through a chuck effect or filter. Our piece has a few tentative components 1) A game component, where one station plays one sample at a time and passes it to another station, which has to play that sample, add a new sample, and pass it along. 2) A score-d component, where each station will read keypresses, etc from a score 3) An improvised component, where a conductor points stations that are responsible for playing certain parts.
  • link to all related files (chuck, audio files, instructions, scores) :
  • documentation of what you tried as of May 11: As a group, we've come up with a variety of different samples, "instruments" (coded chuck w/ sndbuff effects), and a very preliminary idea the various components of our piece.

Everybodyeverybody

  • members: Alan Hshieh, Aaron Zarraga, Isaac Wang
  • (tentative) title of piece: Fanfare for the Common Man
  • summary of piece concept: The idea for our piece is that we want to combine "live" coding with a pre-written score in order to simulate a full orchestra. Each SlOrk station will be a different orchestral section and they will have an assigned part to play. The piece will be slow and harmonic to allow each person to physically type in a new note's frequency value for their instrument. These coding screens will be projected in order to show off the live coding aspect. We want to create a piece that is interesting to watch as well. We plan to make the smack sensor swap out the current shread with the new one that is currently being typed. Therefore everyone will be striking their instrument at the appropriate times to play each note. This will be awesome to look at, especially since we plan on having some Taiko drums in the orchestra. We are still trying to develop our ideas as far as what we want for the final piece, but we know that we want the song to be epic.
  • link to all related files (chuck, audio files, instructions, scores) : http://hshieh.com/slork
  • documentation of what you tried as of May 11: We worked out our concept, figured out a basic rendition of Twinkle Twinkle Little Star to demo in class, and will be meeting May 12th to compose and find tune.

Group

  • members:
  • (tentative) title of piece:
  • summary of piece concept:
  • link to all related files (chuck, audio files, instructions, scores) :
  • documentation of what you tried as of May 11:

Group

  • members:
  • (tentative) title of piece:
  • summary of piece concept:
  • link to all related files (chuck, audio files, instructions, scores) :
  • documentation of what you tried as of May 11:

Group

  • members:
  • (tentative) title of piece:
  • summary of piece concept:
  • link to all related files (chuck, audio files, instructions, scores) :
  • documentation of what you tried as of May 11:

Group

  • members:
  • (tentative) title of piece:
  • summary of piece concept:
  • link to all related files (chuck, audio files, instructions, scores) :
  • documentation of what you tried as of May 11: