256a-fall-2024/hw3

From CCRMA Wiki
Revision as of 10:20, 22 October 2024 by Kunwoo (Talk | contribs) (Homework #3: Interactive AudioVisual Music Sequencer)

Jump to: navigation, search

Homework #3: Interactive AudioVisual Music Sequencer

Sequencer-thing.jpg

NOTE: this image is here mostly for its colors, PLEASE DON'T (NECESSARILY) MAKE IT LOOK LIKE THIS!

timeline:

  • HW3 milestone A (research + sketches), create hw3 webpage with 3 design sketches. (Due: 10/25 Friday 11:59PM)
  • HW3 milestone B (demo/something working), be prepared to present in-class. (Due: 10/30 Wednesday 11:59PM)
  • HW3 done (demo/polished playable prototype), be prepared to present in-class (Due: 11/11 Monday 11:59PM)

Almost inevitably at some point in one's music software design journey, you'll be asked/tempted to make a step sequencer. In this assignment, we are going to get that off our chest/out of our system, and make a real-time, audio-visual software, driven by some kind of music sequencer!

Milestone A: Research + Preliminary Design (Due: 10/25 Friday)

  • deliverables: create webpage + comment on your sequencer research + sketch 3 different designs
  • do research on music sequencers!
  • compile a list of useful references on various types of music sequencers / designs (articles, papers, images, etc.)
  • sketch your own preliminary designs of a real-time audio-visual sequencer! make 3 different designs, maximally different from each other.
  • what features to include?
    • what does it look like? linear? circular? spherical? mobius?!? a game? a galaxy?? a ???
    • sequencing of pitch? dynamics (loundness)? envelopes (attack/decay/sustain/release)?
    • how many parallel tracks / layers / or different types of sound? (e.g., track 1 synth, track 2 drum etc)
    • how do we input the sequence (in real-time)?
    • how does it sound? will it use synthesis? load audio samples?
    • can you save/load sequences? what file format?
    • how to control/depict tempo?
  • sketch as much as detail as possible, even if you don't end implementing most of them!
  • hand in scans of your paper designs (scans of these design sketches can go onto your website for this project)
  • ChuGL examples: https://chuck.stanford.edu/chugl/examples/sequencers/
    • This project is more open-ended than the visualizers (Examples above are less like boilerplates. We recommend starting from a blank file!).

Milestone B: Something Working (Due 10/30 Wednesday)

  • deliverable: update webpage, including a 1 minute video demo
  • have something working in software, towards your core idea/aesthetics!
  • decide on a design + set of features for a real-time audio-visual step sequencer; the design decisions should account for the questions raised in part 1 above!
  • using ChuGL, implement a working prototype of your music sequencer (NOTE real-time audio + graphics in the same language is where ChuGL offers its greatest advantage)
  • potential things to sequence:
    • pitch
    • dynamics
    • different timbres / instruments
    • envelopes
  • requirements / high-level functional aesthetic goals
    • must be graphical
    • must be interactive
    • must be musical
    • should be flexible in usability
    • should support some narrative complexity
    • should feel satisfying to use
  • "hints"
    • think of user/interaction design **and** software/system design
    • create an audio engine, as well as a graphics engine; how do they interact?
    • having a "grid" can be very useful (but not strictly necessary)!

Final Presentation "Playable Prototype" (Due: 11/11 Monday)

deliverables:

  • aim for a (semi-)polished playable prototype
  • Musical Statement + In-Class Presentation
    • using your sequencer, create a short musical statement
    • create a short but polished video of a "mini-performance" of your sequencer
    • be prepared to present it in class
  • as with HW2, update your webpage for your audiovisual sequencer, which must contain:
    • name of your sequencer
    • one or more screenshots
    • your polished sequencer "mini-performance" video
    • your initial design sketches + research, motivate and articulate how you made your design decisions
    • system design: how is your software architected? we recommend a class diagram.
    • code + assets for download

Note

  • As always, have fun with it, make the user feel something, make it satisfying.
  • you are welcome to work together, but you must do your own work
  • comment your code!


Final Deliverables

a polished HW3 website containing:

  • 1) a name and description of your sequencer
  • 2) a few screenshots that capture your sequencer in action
  • 3) a polished resolution video demo (2-3 minutes, with audio) of your sequencer, including a "mini-performance" of your musical statement
    • upload to YouTube or Vimeo (or CCRMA) and embed the video from your webpage
  • 4) instructions on using you sequencer
  • 5) you code and all necessary assets
  • 7) a final short text section that conveys:
    • your ideas/inspirations in designing your sequencer
    • any comments you want to share (difficulties and what you enjoyed) on this project
    • acknowledgements for collaboration/help received(and any assets/libraries you've used)
  • 8) upload the website URL to Canvas