256b-winter-2012/hw1
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Homework #1: iPhone Programming Lab: Audio + Interaction
Due date: 2012.1.18 11:59:59pm (or thereabout), Wednesday.
The goal of the first homework is to set up real-time audio on the phone, and explore basic interactions with input from the accelerometer, multi-touch, or GUI elements. Let's get cookin'.
Specification (part 1 of 3): Get Set Up
- set up your development environment (XCode, have your development device provisioned, installed the provision, etc.)
- compile and run a standalone program and install it on your physical iPhone device:
- create a new "View-based Application" project for iPhone (OS File-> New Project -> View-based Project) - name it as you like
- compile and run on the device (not just in the simulator). Make sure the .plist file is correct (Bundle identifier= edu.stanford.ccrma.${PRODUCT_NAME}
- make basic audio I/O work (this will be covered in class and in tutorial)
- use mo_audio.* to set up an audio callback, and initialize it (see MoMu Toolkit)
- create the audio callback, and populated the buffer, e.g., synthesize a simple sine wave to fill in the output buffer (if you do not do anything in the audio callback loop, feedback will most likely result.)
- test it
- this should be covered in class, and reviewed from the tutorial.
Specification (part 2 of 3): Real-time Audio Synthesize
- based on the code above, create three apps, one for each of the following:
- a sine wave
- FM synthesis tone
- a delayed version of the audio input (set up a circular buffer, as in hw2 from 256a)
- be mindful of the parameters for each of these synthesis methods (and be ready to expose and chance them in section 3 below).
Specification (part 3 of 3): Exploring Interaction
- for the respective apps, connect synthesis parameters to interactions as follows:
- (app #1) sine wave: connect the first axis of the accelerometer to the frequency
- (app #2) FM synthesis:
- connect the first two axes to carrier and modulator frequencies (you determine the ranges), and add a GUI element (e.g., slider) to control the modulation index.
- add a toggle (UISwitch) between a) continuous audio output and b) manually triggered notes
- for the latter (manually triggered notes), add a GUI button to trigger the notes.
- (app #3) delayed input: use multi-touch and the two-point pinch gesture to control delay length (you may add another slider to control the feedback coefficient, and a label to output the current delay length)
- even though this assignment is intended to familiarize you with audio + interaction on the phone, consider the aesthetic and user experience.
Tips
- make a delayline class of some sort
- figure out a simple way to slew control parameters to eliminating audio clicks and glitches
- use a simple counting mechanism or envelope generator to trigger notes on and off--possibly in a separate class
- make things as simple as possible...Global variables are fine for now.
Note
- have fun with it!!!
- comment your code!
- choose your own coding conventions - but be consistent
- you are welcome to work together, but you must do/turn in your own work
Deliverables
turn in all files by putting them in your Library/Web/256b/hw1/ directory, and concise online documentation + readme - emailing ge (ge) and mike (mrotondo)
- 1) source code to the project(s) (*.h, *.cpp, *.m *.mm *.c makefile, project files, etc.)
- 2) online page for your project (should be viewable at http://ccrma.stanford.edu/~YOURID/256b/hw1/). It should include:
- links to your files of various kinds (or to a zip/tar archive)
- instructions on building the project (for example, anyone in the class should be able to download and run)
- a short README text section that:
- conveys your ideas/comments in constructing each program
- describes any difficulties you encountered in the process
- lists any collaborators
- 3) email Ge + Mike with the link to your web page, as a confirmation that you are submitting the assignment