Difference between revisions of "256a-fall-2013/hw1"

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(Created page with '= Homework #1: Real-time Audio, Buffers, and Waveforms = Due date: 2013.10.02 11:59:59pm, Wednesday. <div style="text-align: left;">Image:ingredients.jpg</div> Let's get co…')
 
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= Homework #1: Real-time Audio, Buffers, and Waveforms =
 
= Homework #1: Real-time Audio, Buffers, and Waveforms =
  
Due date: 2013.10.02 11:59:59pm, Wednesday.
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Due date: 2013.10.01 11:59:59pm, Tuesday.
  
 
<div style="text-align: left;">[[Image:ingredients.jpg]]</div>
 
<div style="text-align: left;">[[Image:ingredients.jpg]]</div>

Revision as of 12:23, 23 September 2013

Homework #1: Real-time Audio, Buffers, and Waveforms

Due date: 2013.10.01 11:59:59pm, Tuesday.

Ingredients.jpg

Let's get cookin'.


Specification (part 1 of 3): Real-time Audio

  • create a program that is capable of real-time audio input/output
  • give it name (e.g., sig-gen; creative names are always welcome)
  • start with a blank C++ program
  • create a minimally compilable program (e.g., something like HelloWorld):
    • if you'd like, you can start with this very basic makefile (will need to make changes). For a simple introduction to make files, check out this link
  • next, add real-time audio support, using the RtAudio Library (version 4.0.4)
    • download it from HelloSine above OR get the most recent (and potentially different) version here
    • even though it's useful to briefly look through the package, the only files you'll need are:
      • RtAudio.h (the header file for RtAudio, it contains the class definitions)
      • RtAudio.cpp (the implementation)
      • RtError.h (header containing various error handling constructs for RtAudio)
  • this is similar to (but not identical to) the example we did in class (see HelloSine):
    • your program is using an updated RtAudio interface, which is different from the one we used in class
    • it may be also useful to browse the RtAudio documentation and the example programs in the RtAudio distribution
    • NOTE: even though the code is nearly all there in the example, it's infinitely more useful to actually write the code from scratch - even if you copy/type it in line by line!
  • implement the callback function to generate the expect number of samples per call for a sine wave at 440Hz
  • the overall behavior when you run the program should be a continuous sine tone at 440hz...
  • to quit: press ctrl-c

Specification (part 2 of 3): Waveforms

  • modify your program to take command line arguments and generate different signals, depending the command line flag you specify:
    sig-gen [type] [frequency] [width]
        [type]: --sine | --saw | --pulse | --noise | --impulse
        [frequency]: (a number > 0, only applicable to some signal types)
        [width]: pulse width (only applicable to some signal types)
  • where the flags correspond to the following signals:
    • --sine : sine wave
    • --saw : saw tooth, the width is a number between 0.0 and 1.0 the determines the shape of the wave (e.g., width=.5 should result in a triangle wave)
    • --pulse : rectangular pulse wave, the width ([0.0-1.0]) controls the pulse width (e.g., width=.5 should result in a square wave)
    • --noise : white noise
    • --impulse : impluse train, the frequency should determine the impulse train's fundamental period
  • it might be a good idea to output the usage (as show above), if insufficient or incorrect parameters are given
  • you'll need to implement a simple command line parser, with basic error checking (e.g., what to do when invalid/irrelevant parameters are provided?)
  • you'll also need to organize your code a bit, to selectively generate the request signal

See Signal generator hints if needed.

Specification (part 3 of 3): One Ring to Modulate Them All

  • Lastly, add another command line flag:
    • --input : mic/line input (make sure to enable it in the code when initializing RtAudio)
  • if specified, this flag tells the program to take the mic/line input and and multiply it against the signal being generated, and output the result!


Note

  • have fun with it!!!
  • your code should compile and run on the CCRMA machines
  • comment your code!
  • choose your own coding conventions - but be consistent
  • you are welcome to work together, but you must do/turn in your own work (you'll likely get more out of it this way)
  • some considerations:
    • how to organize the code for the various types of signals?
    • how much error-checking and error-reporting on the command line arguments?


Testing Audio Output

Testing audio output

Deliverables

turn in all files + readme through coursework

  • 1) Log into coursework and go to Dropbox.
  • 2) Create a folder named hw1 and put all the files in there. The required files are:
    • source code to the project (*.h, *.cpp, *.c makefile, etc.)
    • a short README text section that:
      • instructions on building the project (for example, anyone in the class should be able to download
      • conveys your ideas/comments in constructing each program
      • describes any difficulties you encountered in the process
      • lists any collaborators