Difference between revisions of "Mmc-august-2012/Lab3"

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(Lab 3 - Sound Flares)
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= Lab 3 - Sound Flares =
 
= Lab 3 - Sound Flares =
In this lab, we will experiment with interaction between sound and graphics.
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In this lab, we will experiment with interaction between real-time sound and graphics using OpenGL. The goal is to build a graphical world inhabited by "flares". These graphical particles can be flung around using multitouch, and make sound when they collide with the walls of their world (which coincide with the sides of your phone's screen).
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== OpenGL bootup ==
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Create a new single-view application. Add <tt>MoAudio</tt> as before. Now, we will integrate code from the aptly titled "graphicsStuff" ([https://github.com/downloads/markcerqueira/mobile-music/graphicsStuff.zip download here]).

Revision as of 16:38, 13 August 2012

Lab 3 - Sound Flares

In this lab, we will experiment with interaction between real-time sound and graphics using OpenGL. The goal is to build a graphical world inhabited by "flares". These graphical particles can be flung around using multitouch, and make sound when they collide with the walls of their world (which coincide with the sides of your phone's screen).

OpenGL bootup

Create a new single-view application. Add MoAudio as before. Now, we will integrate code from the aptly titled "graphicsStuff" (download here).