Difference between revisions of "User:Mrotondo/220c"
From CCRMA Wiki
(Created page with ' == Blog == === April 6, 2011 === Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to s…') |
|||
Line 1: | Line 1: | ||
− | |||
== Blog == | == Blog == | ||
=== April 6, 2011 === | === April 6, 2011 === | ||
Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to support much in the way of generative/procedural geometry. He also said he'd set up a meeting for me with Chris Platz, and let me know about the upcoming meeting with Activision about a potential research project to create generative game music. | Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to support much in the way of generative/procedural geometry. He also said he'd set up a meeting for me with Chris Platz, and let me know about the upcoming meeting with Activision about a potential research project to create generative game music. |
Revision as of 09:51, 10 April 2011
Blog
April 6, 2011
Met with Rob Hamilton to talk about 3D game engines for musical environment development. He told me the UDK and Quake 3 engines don't seem to support much in the way of generative/procedural geometry. He also said he'd set up a meeting for me with Chris Platz, and let me know about the upcoming meeting with Activision about a potential research project to create generative game music.