Difference between revisions of "220b-winter-2016/hw3a"

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(Created page with "= Homework #2: "Granular" = * milestone '''due 2016.2.2 Tuesday, in-class''' * final composition '''due 2016.2.8, Monday, 11:59:59''' In this assignment, you are to explore...")
 
 
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Latest revision as of 17:57, 27 January 2016

Homework #2: "Granular"

  • milestone due 2016.2.2 Tuesday, in-class
  • final composition due 2016.2.8, Monday, 11:59:59

In this assignment, you are to explore and make use of Granular synthesis: 1) imposing time-varying control over its parameters and 2) creating a live granular experimental testbed using physical input (keyboard, mouse, and/or joystick).

MultiGrains.jpg

Tools at your disposal

  • ChucK
  • LiSa (Live Sampling); use multiple instances for layering / panning OR roll your own granularizer!
  • check out instrument redux and source sound from Twilight for laptop orchestra
  • recorded sounds (any, please give proper credit)
  • Audacity/Ardour (for intermediate + final recording/assembly)

Specification

What to do:

  • 1) spend some time exploring and collecting different sounds (online or recording them; check out freesound.org)
    • give proper credit as appropriate / note the origin of the sounds in your README
  • 2) process/transform/arrange/compose.
    • check out the code examples from class here
    • use ChucK / LiSa to process/transform/arrange the sounds
    • plan and create time-varying, continuous control over at least 2 parameters in the synthesis process (grain length, grain tuning, grain position, volume, envelope, density, or other)
  • 3) think about using granular synthesis to create foreground musical gestures, soundscapes, layers
  • 3) as before the bulk of the arranging should be done in ChucK, with intermediate editing and late-stage assembly in Audacity
    • figure out what you want to do, experiment, try a lot of stuff, have fun

Deliverables

As usual, turn in all files by putting them in your Library/Web/220b/hw2/ directory + uploading to coursework

  • 1) create a hw2/ directory, and put all the stuff below in there:
  • 2) all related source/sound files (.wav/.ck)
  • 3) a short README text (readme.txt) file that:
    • specifies instructions on running your programs
    • describes your process/adventure, and perhaps the ideas (technical/aesthetic) behind the composition
    • gives credit, if needed, for the sounds you are using
    • describe any difficulties you encountered in the process
  • 4) upload files to dropbox on coursework
  • 5) email Ge and Tim (ge@ccrma, tsob@ccrma) with the URL of the web page


Thanks and have fun!!!