Please join us for a showcase of the work being done by CCRMA students.
12:00pm - 1:00pm Hiroko Terasawa Ph.D Defense Presentation "A hybrid model for timbre perception"
3:30pm - 4:30pm Ryan Cassidy Ph.D Defense Presentation "Auditory Signal Processing to Improve Impaired Listening Experiences via Loudness-Based Effects"
3:30 Performances in the CCRMA Listening Room (a.k.a. The Pit) by Nick Bryan, Lawrence Fyfe, and Yiqing (Gina) Gu
4:30 REPEAT Performances in the CCRMA Listening Room (a.k.a. The Pit) by Nick Bryan, Lawrence Fyfe, and Yiqing (Gina) Gu
6:00 BBQ in the Knoll Backyard (Please RSVP to sleitman@ccrma.stanford.edu)
8:00 Outdoor Computer Music Concert - Details TBA
CCRMA is located in the Knoll on Stanford's campus. The address is 660 Lomita Ct. Stanford, CA 94305. Parking is available in the Tresidder Lots at the bottom of the hill.
http://maps.google.com/maps?f=q&hl=en&geocode=&q=660+lomita+ct,+stanford,+ca&sll=37.0625,-95.677068&sspn=36.094886,59.326172&ie=UTF8&ll=37.421163,-122.173204&spn=0.008845,0.014484&z=16&iwloc=addr
Ongoing research to find an goodly emotive electroacoustic performance interface. Part of my S.S.H.R.C. research, the work done in this class will be towards a specific piece and interface to be used primarily in the Stanford Laptop Orchestra. The piece will be based on the varying intelligibility of language versus gibberish. The interface will ideally work with large and small grains of recorded vocal samples, and be able to manipulate formant-filtering and other synthesizer data on an LPC synth.
My project involves an electonic music composition from the "ground up." I am going to delve deeply into FM synthesis and effects by writing my own VST intrument(s). The instruments plug into the Fruity Loops sequencer and many other software products seamlessly, which I will use to actually do the composition.
ChucK and Processing form an unholy alliance to assault the senses with unnatural textures and uncomfortable sounds.
A 3-dimensional, interactive music visualizer. Created with the Unity game engine, and set in a stylized outer space.
The Loop Librarian is an application that takes in a drum loop, analyzes it and suggests other drumloops from your database to use with it.
The Loop Librarian is an application that takes in a drum loop, analyzes it and suggests other drumloops from your database to use with it.
Investigation on methods of sound source separation including independent component analysis (ICA) for acoustic and instantaneously mixed audio signals. The final goal is to implement ICA in real-time in the form a Virtual Studio Technology (VST) audio plugin.
An experiment to determine which features of a musical phrase can be altered while retaining the greatest degree of similarity to the original passage.
I am creating a patch in pd that will automatically synthesize a musical accompaniment based on the signal from an electric guitar. The core of the patch will consist of a pitch detection algorithm and a wave-shaping algorithm.
The Loop Librarian is an application that takes in a drum loop, analyzes it and suggests other drumloops from your database to use with it.
Simulation of the scattering of sound waves in a forest.
Electric guitar pedals and amplifiers meet the flute, and merge together in harmonious ridiculously awesome accompaniment sounds. A bamboo flute, decked out with sensors (and lasers), mod-ed in ChucK and Max/MSP.
A performance instrument for the One Laptop Per Child XO computer, based on sample looping, manipulation and layering. This instrument will make use of the XO's architecture (built in mic and speakers) with no additional hardware necessary.
A sound art installation that is controlled by falling streams of water (such as the fountain by Green Library). There will be sensors on the bottom that can tell if the water stream has been broken.
In the context of live duo improvisation (computer/ instrumentist), I would like to implement a computer system that is able to "learn" external musical events, and later use and transform them depending on the context given by the musician. I guess that basically that means implementing "musical memory" modules.