Center for Computer Research in Music and Acoustics
- 2 of 2
Students have been working extremely hard this quarter and their projects are really impressive! Come check out their audio plug-ins, video games, art installations, smartphone apps, interactive music softwares, etc.!
There will be poster sessions, short talks, performances, demos, etc.
These presentations will feature works by:
Understanding salience is one aspect of understanding the perceptual loop. Sounds catch our attention, we attend to them, and we try not to be distracted. We live in a complicated world, with many sounds that we want to pay attention to, and even more sounds that we don’t. What causes some sounds to be salient, and to pop out from the background?
I will give an overview of current projects including: Women on the Water (An aural history project focused on the women who have lived on their boats at Pier 39 in San Francisco) Music Maker (an educational resource that uses 3D printing and instrument building to teach acoustics), Sonic Windows (An imersive sound environment that allows users to hear live stereo feeds of underwater sound at listening stations along waterfront areas).
Takako Fujioka: Musical structure and plasticity in brain
"Unlike sex or hunger, music doesn’t seem absolutely necessary to everyday survival – yet our musical self was forged deep in human history, in the crucible of evolution by the adaptive pressure of the natural world. That’s an insight that has inspired Chris Chafe, Director of Stanford University’s Center for Computer Research in Music and Acoustics (or CCRMA, stylishly pronounced karma).
Read the full article here!