Ramani Duriaswami on Creating Scientifically Valid Spatial Audio for VR and AR (Special Thursday Seminar)

I'm very happy that Ramani Duraiswami, a professor at the University fo Maryland and founder of a company called VisiSonics, will at CCRMA for a special Thursday afternoon Hearing Seminar to talk about the science of spatial sound, and its applications to real world AR and VR systems. He and his colleagues created the Audio Camera, which allows one to view the source and reflections from a real sound. It is described in this poster: http://www.nvidia.com/content/gtc/posters/22_odonovan_audio_camera.pdf.
Who: Ramani Duraiswami
What: Creating Scientifically Valid Spatial Audio for VR and AR: Theory, Tools and Workflows.
When: Thursday March 23 at 4PM <<< Note special time and date.
Where: CCRMA Seminar Room (Top floor of the Knoll at Stanford)
Why: Because 3d sound is about to be everywhere
Come here what it takes to make 3d sound real (and profitable).
- Malcolm
P.S. A recent blog posting and excellent video talks about what was done to make the 3d animation in "Who Framed Roger Rabbit" so realistic. I wonder what the audio equivalent might be. I'm not convinced that we are quite so sensitive to audio cues, but I'm mindful of the fact that many people thought the original phonograph recordings were perfect :-)
http://www.theverge.com/2017/2/24/14731236/who-framed-roger-rabbit-live-...
Title: Creating Scientifically Valid Spatial Audio for VR and AR: Theory, Tools and Workflows.
Speaker: Ramani Duraiswami
Affiliation: University of Maryland and Founder, VisiSonics Corporation, College Park, MD
Abstract:
The goal of VR and AR is to immerse the user in a created world by fooling the human perceptual system into perceiving rendered objects as real. This must be done without the brain experiencing fatigue: accurate audio representation plays a crucial role in achieving this. Unlike vision with a narrow foveated field of view, human hearing covers all directions in full 3D. Spatial audio systems must provide realistic rendering of sound objects in full 3D to complement stereo visual rendering. We will describe several areas of our research, initially conducted at the University of Maryland over a decade, and since at VisiSonics, that led to the development of a robust 3D audio pipeline which includes capture, measurement, mathematical modeling, rendering and personalization. The talk will also demonstrate workflow solutions designed to enrich the audio immersion for the gaming, video post-production and capture in VR/AR.
Prof. Ramani Duraiswami a professor in the department of computer science at the University of Maryland Institute of Advanced Computer Studies (UMIACS). Prof. Duraiswami directs research at the Perceptual Interfaces and Reality Laboratory (PIRL), and has broad research interests in computer audition, computer vision, machine learning and scientific computing. Prof. Duraiswami is the founder of VisiSonics Corporation.