Music 256a / CS 476a | Final Projects
Art of Design for Computer Music (Fall 2017)
Ge Wang and
Jack Atherton (TA)
class homepage
last year: 2015 |
next year: 2018
project prompt: "design your own interactive audiovisual software
tool"
(all projects are created using Chunity)
projects:
- Vessel
by Anna Tskhovrebov
liquid choreography: fluid modeling + granular synthesis
- Music
and Evolution
by Kunwoo Kim
physics-based musical world generator
- tapcompose
by Dylan Freedman
artificial intellgence with humans in the interaction loop
-
Unblind
by Mark Sabini
"When the sickness came, your sight was taken from you..."
-
Pitch Dark
by Yuval Adler
a 2D platformer ear-training game
- interFace
by Deepak Chandran
a new interFACE for musical expression
- Rover
by Noah Fram
a sci-fi game and philosophical exploration of futility
- CuBall
by Yijun Zhou
a musical puzzle game
- Nirvana
by Ting-Wei Su
a game. a path. escape the endless cycle.
- Lost
in Spoice
by Brandon Wu
audio-controlled synthesizer/space game!
- Silent Earth
by Dylan Hunn
a simulation art piece
- Child of Dracula
by Sven Thole
8-bit musical vampire slayage
-
MUSVUS
by Jack Mi
a music canvas.
- HarmonAI
by Kevin Yang
ai music visualizer-generator
- AudioViz
by Noam Ben-Avi
audio-modulated paint program
- Pixel Bounce
by Peiling Lu
a beat-based 2D musical adventure
- Tempo Run
by Mu-Heng Yang
a musical game inspired by temple run
- Beat Delvers
by Dennis Jeong
miners. zombies. music.
- Find the Lost
by Xingxing
an immersive and interactive audiovisual soundscape
- House of Ambient Nightmares
by Kyle Gustafson
an immersive and interactive audiovisual soundscape
- Keyboard Orchestra
by Anand Upender and Ashwin Agarwal
a two-player chaos of music creation and typing
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