Due date: Oct. 12, 2016
Read all the GUI Basics JUCE tutorials. Don't spend too much time on that but feel free to look at the details if you have the time for it, of course :).
Read and do the JUCE tutorials on Looping audio using the
Investigate the source code of the following components of the
Demo application available
examples folder of the JUCE distribution:
Feel free to look at other elements of the
Demo application but keep in mind that you have
other things to do after that :).
Using one or several of the audio synthesis techniques studied in class, make a musical instrument (synthesizer)
with an "advanced"
user interface using some of the elements demonstrated in the "Tabs & Widgets" section of the JUCE
application. The goal here is not to use everything but to make things look nice and sound good.
Spend some time thinking about the way you would like users to interact with your instrument: try different mappings, prototype different interfaces, etc. Remember that humans only have two hands, so an interface containing only two continuous controllers (e.g. sliders) allowing a very deep, intuitive control of the instrument might be what you need.
You should use the same approach when building the audio portion of your instrument: try different things and don't be scared to break everything. Just be careful if you're using headphones: you can break everything but your ears :).
Don't be afraid to make things look pretty/crazy (actually both): add a unicorn picture in the background of your interface if you want to. However, if you decide to do so, try to find a way to justify it in some way. This video might help you find the inspiration that you need for this task... So your instrument could well be a farting unicorn synthesizer, that's fine!
Obviously, if you want to make something more serious, you can do it, of course.