#ifndef STK_SPHERE_H #define STK_SPHERE_H #include "Stk.h" #include "Vector3D.h" namespace stk { /***************************************************/ /*! \class Sphere \brief STK sphere class. This class implements a spherical ball with radius, mass, position, and velocity parameters. by Perry R. Cook, 1995-2011. */ /***************************************************/ class Sphere : public Stk { public: //! Constructor taking an initial radius value. Sphere( StkFloat radius = 1.0 ) { radius_ = radius; mass_ = 1.0; }; //! Set the 3D center position of the sphere. void setPosition( StkFloat x, StkFloat y, StkFloat z ) { position_.setXYZ(x, y, z); }; //! Set the 3D velocity of the sphere. void setVelocity( StkFloat x, StkFloat y, StkFloat z ) { velocity_.setXYZ(x, y, z); }; //! Set the radius of the sphere. void setRadius( StkFloat radius ) { radius_ = radius; }; //! Set the mass of the sphere. void setMass( StkFloat mass ) { mass_ = mass; }; //! Get the current position of the sphere as a 3D vector. Vector3D* getPosition( void ) { return &position_; }; //! Get the relative position of the given point to the sphere as a 3D vector. Vector3D* getRelativePosition( Vector3D *position ); //! Set the velcoity of the sphere as a 3D vector. StkFloat getVelocity( Vector3D* velocity ); //! Returns the distance from the sphere boundary to the given position (< 0 if inside). StkFloat isInside( Vector3D *position ); //! Get the current sphere radius. StkFloat getRadius( void ) { return radius_; }; //! Get the current sphere mass. StkFloat getMass( void ) { return mass_; }; //! Increase the current sphere velocity by the given 3D components. void addVelocity( StkFloat x, StkFloat y, StkFloat z ); //! Move the sphere for the given time increment. void tick( StkFloat timeIncrement ); private: Vector3D position_; Vector3D velocity_; Vector3D workingVector_; StkFloat radius_; StkFloat mass_; }; inline void Sphere::tick( StkFloat timeIncrement ) { position_.setX(position_.getX() + (timeIncrement * velocity_.getX())); position_.setY(position_.getY() + (timeIncrement * velocity_.getY())); position_.setZ(position_.getZ() + (timeIncrement * velocity_.getZ())); }; } // stk namespace #endif