Music 256a / CS 476a | Final Projects
Music, Computing, and Design (Fall 2010)
Ge Wang |
Nick Bryan (TA)
class homepage
last year: 2009 |
next year: 2011
projects:
- S.Mash
by Sean Coffin
software for rapid acquisition and creation
of audio samples and clips
- Flying
Dream by Michael Rotondo
musical first-person movement
game...
- sequins
by Michael Wilson
a spectral modeling synthesis sampling step sequencer
- Audio Butcher
by Ilias Karim
a minimalist audio sampling and mixing software
- Bass Track
by Ben Roth
interactive listening game
- Glitch
by Francesco Georg
crazy audio-visual doppler-induced environment
- Graph
Tunes
by Crystal Lemire
making music with Markov Chains
- Soniverse
by Jason Riggs
a universal system for music creation
- VOIDSTAR
by Isaac Wang
2d music-mediated space shooter
- Laterna
by Daniel Smith
a barrel piano for the 21st century
- Piano
Pong
by Hunter McCurry
music-theory-powered game of pong
- Pendula
by Elie Noune
networked game based on harmonographs
- LiveLyrics
by Salik Syed
interactive lyric visualization
- Chord
Collider
by Hyung-Suk Kim
a chord mash-up application
- everylayer
by Andrew Hershberger
a social sound iterator
- Sound Doodle
by Rahul Agarwal
image-based music maker
- MakamCake
by Phaedon Sinis
interactive system for exploring microtonal Middle Eastern music
- TerraSona
by Andrew Vogel
a music-generated world
- ROTAR
by Xiang Zhang
voice-controlled guitar synthesizer
- Drum City
3000
by Nina Chen
drum sequencer + sim city 3000
- Melody
Generator
by Ravi Kondapalli
a system for melody generation
MCD |
CCRMA |
music |
stanford
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