Course Materials





MUSIC 250A / CS377C
Human Computer Interaction Theory and Practice:
Designing New Devices

    Projects



    • Hiroko, Rodrigo, Vivian: SoundKitchen

      soncept drawing writeup

    • Brian, Kirsten, Saif: GPS Sonification

      concept drawing writeup

      Our current project formulation calls for a translation from GPS data to some sort of melodious composition. Mapping from locations to tones will be dependent on the sort of route information we get, with some possibilities including: Out and back commute, bus route loops, On-campus day schedules. We are also looking into data sets ranging from London Taxi Cab companies to Albatross migrations. Because the movement profiles will be significantly different, mapping schemes will have to be investigated. Extensions include (time allowing): Variation with input about general weather condition and multi-party music.

    • Becky, Peter, Unnur: Musical TM

      concept drawing writeup part 1, 2, 3, 4, 5

      This is a music performance-centric device that will probably involve some manner of continuous pitch control in a manner that improves in a meaningful way upon existing continuous pitch control devices. We are actively pursuing other new aspects of this idea - e.g., making the continuous input polyphonic, and adding sensors that would allow the player to control the stereo shape of the output.

    • Jeff, John, Pascal: Muggling concept drawing writeup

    • David, Gregor, Sandy: Drum Machine concept drawing writeup

      Idea: realtime performance recording and playback of rhythmic patterns Two major rhythm input modes: realtime "jam", and quantized "grid" Output: MIDI (-> audio = auditory feedback) and LEDs (multiple modes of visual feedback: can indicate current tempo and place in sequence, instrument/channel muting, etc) Extra features: Time shifting / stretching of instrument tracks Channel muting Multiple pattern selection and/or chaining Extra features will be added as time allows: Quantization "Groove Edit" ????

    • Audrey, Brad, Jeremy: Danceformer Bust-a-movatron

      conecpt drawin

      concept drawing Sound sphere Goal: An instrument that can be used by non-musicians to produce interesting music without technical training or hassle. Design Objectives: 1) Portable Musical instruments that are a hassle to tote around, or produce a lot of noise, limit the frequency with which they can be played (can't play on the bus, can't play while in line to get coffee, etc). While this could be a useful thing for musicians, its all the more important for people who are interested in music to use up incidental time (rather than blocking off a time and a place to play music). 2) Doesn't require more than an average intuitive sense of music to produce music that "sounds good" In particular, we want to avoid requiring technical knowledge of things like scale or chord. 3) Expressive enough to produce interesting music without being proficient with the mechanics of playing the instrument While people may not be familiar with the particulars of chords, keys, etc, most people have an intuitive sense of the effect of things like dynamic, how "edgy" the sound is, how much it "floats", etc etc. We'd like to allow creative expression of these sorts of things; in a sense shoring up the user's lack of "note knowledege" and mechanical proficiency in playing the instrument. 4) Can produce uncommon and interesting music without a lot of effort Its rewarding to be able to produce something that sounds unique... We're more interested in producing an instrument that panders to creative expression than an instrument that makes it easy to play the latest Britney Spears single.





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      Last modified: Fri Nov 2 13:38:58 PST 2001