Projects
- Hiroko, Rodrigo, Vivian: SoundKitchen
soncept
drawing
writeup
- Brian, Kirsten, Saif: GPS Sonification
concept drawing writeup
Our current project formulation calls for a translation from GPS data
to
some sort of melodious composition. Mapping from locations to tones will
be
dependent on the sort of route information we get, with some possibilities
including: Out and back commute, bus route loops, On-campus day schedules.
We are also looking into data sets ranging from London Taxi Cab companies
to
Albatross migrations. Because the movement profiles will be significantly
different, mapping schemes will have to be investigated.
Extensions include (time allowing): Variation with input about general
weather condition and multi-party music.
- Becky,
Peter, Unnur: Musical
TM
concept drawing writeup part 1, 2, 3, 4, 5
This is a music performance-centric device that will probably
involve some manner of continuous pitch control in a manner that
improves in a meaningful way upon existing continuous pitch control
devices. We are actively pursuing other new
aspects of this idea - e.g., making the continuous input polyphonic,
and adding sensors that would allow the player to control the stereo
shape of the output.
- Jeff, John, Pascal: Muggling
concept drawing writeup
- David, Gregor, Sandy: Drum Machine concept drawing writeup
Idea: realtime performance recording and playback of rhythmic patterns
Two major rhythm input modes: realtime "jam", and quantized "grid"
Output: MIDI (-> audio = auditory feedback) and LEDs (multiple modes
of visual feedback: can indicate current tempo and place in sequence,
instrument/channel muting, etc)
Extra features:
Time shifting / stretching of instrument tracks
Channel muting
Multiple pattern selection and/or chaining
Extra features will be added as time allows:
Quantization
"Groove Edit"
????
- Audrey, Brad, Jeremy: Danceformer Bust-a-movatron
conecpt drawin
concept
drawing Sound sphere
Goal: An instrument that can be used by non-musicians to produce
interesting music without technical training or hassle.
Design Objectives:
1) Portable
Musical instruments that are a hassle to tote around, or produce a
lot of noise, limit the frequency with which they can be played (can't
play on the bus, can't play while in line to get coffee, etc). While
this could be a useful thing for musicians, its all the more important
for people who are interested in music to use up incidental time (rather
than blocking off a time and a place to play music).
2) Doesn't require more than an average intuitive sense of music to
produce music that "sounds good"
In particular, we want to avoid requiring technical knowledge of
things like scale or chord.
3) Expressive enough to produce interesting music without being
proficient with the mechanics of playing the instrument
While people may not be familiar with the particulars of chords,
keys, etc, most people have an intuitive sense of the effect of things
like dynamic, how "edgy" the sound is, how much it "floats", etc etc.
We'd like to allow creative expression of these sorts of things; in a
sense shoring up the user's lack of "note knowledege" and mechanical
proficiency in playing the instrument.
4) Can produce uncommon and interesting music without a lot of effort
Its rewarding to be able to produce something that sounds unique...
We're more interested in producing an instrument that panders to
creative expression than an instrument that makes it easy to play the
latest Britney Spears single.
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