// beware: this patch is statistically well behaving, as it // sums different resonators at the same frequency and differing // phases (think of each Noise sample as resulting in a resonator) // -- it may occasionally get really loud! // synthesis patch Noise i => BiQuad f => dac; // set filter pole frequency (resonance) 2000 => f.pfreq; // set filter pole radius (1 for resonator) 1 => f.prad; // set gain .0005 => i.gain; // let time pass while( true ) 1::second => now;