Cellular Automata(before we start with the automata stuff, this is the small example that we built at the beginning of the class).
First of all some references on cellular automata:
Here's the example I developed over last class. It implements a one-dimensional automata. Each cell of the automata is a small state machine with just two states. The transition between states is determined by the state of its two adjoining neighbors...
xlife is installed in all machines, just type "man xlife" for the instructions on how to run it and "xlife" to run the program itself. Most probably the most interesting part is loading up interesting patterns that other folks have discovered. There are tons of those in /usr/lib/xlife/ (check out the PATTERNS readme in that directory).
|©2000-2003 Fernando Lopez-Lezcano. All Rights Reserved.|