Computer-generated sound is pervasive today, and the theory and techniques commonly used for creating and manipulating a wide array of sounds are good background for anyone who wants to compose or do research in computer sound and music. The purpose of this course is to introduce fundamental techniques and practice basic sound generation and manipulation by computers. Digital audio and computer music have affinities with other fields such as acoustics and psychoacoustics, mathematics, digital signal processing, computer programming, user interface design, and music theory and composition. Course topics will relate to all of the above. The course uses open source software. The Faust and ChucK dsp and music programming languages, and their integrated programming environments FaustLive and miniAudicle are cross-platform tools we'll use for the programming templates, lectures and assignments. Homework is in the form of mini composition études submiitted online and formatted for binaural listening. Materials will be encoded using multi-channel spatial audio techniques (more than stereo but rendered to stereo for listening via headphones).