Music 220, 2002 Fall -- synthesis methods [physical modeling, wave samples, additive, subtractive, frequency and amplitude modulation] analysis and sound characteristics [frequency domain, musical instruments] effects [delay, comb, ring modulation, distortion, etc.] filters [applications of FIR, IIR, convolution] spatialization [localization, reverberation] polyphony [musical textures, voicing] musical grids [time, pitch, timbre structures] algorithmic performance [loop / list-based, chaos, cellular automata, etc.] illusions [impossible sounds, revealing sounds] Winter -- advanced spectral modeling synthesis internet acoustics ambisonic audio coding multi-threaded applications, programming for multiprocessor architectures user interface coding practices abstraction and algorithm libraries [in lisp] common music notation [in lisp]