Project proposals

Molly Norris

This is the musical "problem" that I'm going to try and solve. I am originally from Northern California and I moved to Boston for my undergraduate work. I left my family, friends, everything I knew to move there. I created a whole new life there, new friends, new way of thinking, new love. I recently moved back here...back home, but away from the life that I adored. Although this place is amazing and I am happy to be "home", there is still a piece of me that is in Boston. I feel as if my identitiy is once again in question. My piece will be about the conflict I feel about being here: happy to be home and yet still yearning to be the person I was in Boston. This is the problem that I would like to try and solve musically. There are several sound samples that I would like to include in my piece. -Laughter: specifically the laughter and sounds of my family. I would like to record Thanksgiving dinner specifically. -Sounds of Water: The ocean, a fountain, the shower. Any type of runnning water. I feel this symbolizes my bicoastal affiliation. -Overtone/Harmonic Singing: I would like to incorporate this "wordless" singing because it gives the feeling of bodylessness and I feel that the experieince of constantly moving has left me feeling bodylessness in a way. -There is a poem I would like to incorporate a poem by Charles Bukowski: "The important thing is the obvious thing that no one is saying." The piece will start out simply with the sound of water trickling and the poem being read by different people in my family and with the sounds of family in the background. Gradually, the order of the words of the poem will be changed so it becomes unintelligble from its original form. The sounds of the water will get louder and the harminic singing will take over the background from the family sounds. The tempo the words are read at will increase and the sounds of the water will increase until it sounds like a huge river raging. At this point the words will be completely gone and the only sounds will be noise. Then silence for a few seconds...and the soft sounds of someone whispering...until you finally hear the poem in the correct order again.

Joel Miller

Project Proposal for "The 'Vine" I would like to work on a piece I've had shelved for a couple of years. The intent of the piece is to explore the sonic environment of a cafe, in this case "The Crepevine" in San Francisco's Inner Sunset. I used to visit the cafe regularly and was quite impressed with the soundscape. During regular business hours, I walked around the cafe with a Sony Pro Walkman and a condenser mic, recording the general cafe atmosphere. After hours, I connected contact mics to a coffee grinder, an espresso machine, and various pieces of dish ware. I left off creating sample loops in the following categories: "EEEE", "SHHH", "MMMM", "GRRR", "Percussion", and "Other". So... I'd like to pick up where I left off and create a composition using this source material. In general, I try not to get too carried away with effects processing. I favor using different mic techniques, pitch shifting, bandpass filtering, and sample reversal for sound manipulation. Before I describe the concept, let me just say, it probably relates more to science fiction than music. Conceptually, I view the sound manipulations as changing the attributes of the listener, not the sound - i.e. what would the event sound like if the listener had a different trajectory through space-time, different perceptual organs, and/or different cognitive processing? I'm not a purist, though. I will use other forms of sound manipulation if it aids the piece. In regards to composition, I lean towards industrial/sound-art pieces which tend to be very repetitious, droning, and rhythmic. Equipment: Sony Pro Walkman, stereo condenser mic, stereo contact mic, Sound Forge, and Cakewalk Pro Audio.

Michael Schultz

For the composition project, I would like to take a two or three shapes and use them for every aspect of the composition: I. large scale structure A. densities of texture/numbers of simultaneous instruments B. overall registral shape C. rhythmic quantization value II. intemediate structure A. contours of melodic lines i. discrete pitches fit to some scale ii. continuous pitches a. portamento b. relative detunings of simultaneous pitches B. phrase dynamics C. evolution of timbre III. small scale structure/instrument construction A. periodic waveforms (instead of sine waves) B. frequency spectrum (for more complex waveforms built up from A.) C. adsr-type amplitude envelopes D. amplitude modulation An alternative possibility is a piece for pvc-tube and synth-tube. There are a multitude of sounds than can be made by tapping, rolling, scratching, blowing, ..., the tube.

Nathan Schuett

I would like my final project to investigate computer rhythm. For me, rhythm is a necessary part of music. Music doesn't have to be a slave to rhythm, but I feel there should be at least a few portions of every piece where rhythm is a major part of the experience. I know that rhythmical patterns are tough to produce on the computer, but that's what I would like to focus on. I am also intrigued by competing rhythms. For example, in Professor Chafe's "Transect", I was fascinated whenever the pipe-sounds converged in rhythm. I would like to ask him how he produced those exact sounds and then expand upon them for my piece.

Steven Riley

I want to study the effects of random walks on sound quality. What I aim to do in my final project is to take a patch such as a pluck tone and put four notes into a relatively stable initial configuration, such as a major chord or in octaves. Then I will apply random walks to certain perameters: pitch, amplitude, and duration. So ideally what will happen is from second to second, the configuration of the four notes changes slightly and interesting chord/melodic changes occur.

Michelle Daniels

For my final project, I'd like to write something inspired by Pierre Henry's musique concrete. I received a package from home today, containing lots of bubble wrap, and I was reminded of how bubble wrap can make lots of interesting and even rhythmic sounds. I would like to sample some bubbles popping, one at a time as well as many at a time in sort of clusters and use those sounds as the basis of my composition. I might synthesize something that sounds like air leaving a bubble in scheme and SND, and use that as well. I would also definitely manipulate the bubble sounds to change the pitch and duration. As for the compositional frame, I'm not sure yet how this piece is going to evolve, but I'm envisioning it starting as an exploration of what can be done with a bubble, rather slow and deliberate, and then finishing with an ending reminiscent of the Conlon Nancarrow piece we listened to, with bubbles popping everywhere faster and faster into one big explosion.

Chris Gignoux

We have looked at two different models of instruments, the clarinet and plucked string. However, another instrument can be modeled using a modified impulse signal: the drum. I propose to use scheme to modify the plucked string code into that of a drum. I will then create snare, tom, bass drum, and cymbal sounds and use them to create a drum track to a song, combined with sounds recorded in the studio and put together in SND. There I can add filters and other effects using scheme. This project will allow for total control over the drum sounds, to make them as "booming" or muted as is necessary, as well as give control over pitch in an attempt to give these drums more of a feel than the average synthesized drums. Also, using SND gives the ability to do more than stereo which will give spacial freedom I haven't worked in before.

Michael Gurevich

My composition will attempt to apply some non-conventional concepts to conventional musical objects, in order to create a perceptual experience other than that to which a listener may be accustomed. This experience will be more fluid and imprecise in terms of pitch and rhythm, but will consist of a limited repertoire of generally unified material. Musical objects will retain their own space and character throughout, and though they relate to the surrounding objects, will assert their own independence. This independence, however, will transform to anonymity as the individual objects multiply and are subsumed by a gradually forming sonic collective. The underlying principles are twofold. First, it is a process that will meet its downfall in its uncontrolled expansion, a constructive destruction. Secondly, the construction itself is composed of material that, while unified, is also quite fluid in its inter-relationships, yielding a structure that is sturdy, but flexible. The objects in question will be essentially unique, short, pitched events that will occupy a constrained physical space. These objects will enter in pairs, occupying initially the same space pitch-wise, timbrally, spatially, and rhythmically. These pairs will be pulled apart in terms of pitch and space, but will remain unified in their rhythmic occurrence. This gradual pulling apart will create a more fluid perception of pitch than listeners are accustomed to. Rhythmic interaction has yet to be determined (whether the objects will assert rhythmic independence as well), but will in any case be approximate. Instances of each object will recur at a quasi-regular rate, the deviation of which will likely be determined probabilistically. In the same way that a slow, continuous pitch detuning will necessitate a shift in the fundamental perception of pitches, an approximate rhythmic structure will create an altered perception in the temporal domain. The exact nature of the sound objects is yet to be determined, but it could be collected, synthesized, or some hybrid, and will certainly be variable through the course of the piece. The sounds of excited tubes and similar models as used in previous experiments could in fact provide appropriate sonic material. In such a case, the initial conglomerate could be a spectral cross-synthesis of the two, and in their pulling apart, each could regain its full sonic character. A number of interesting possibilities exist for determining the overall process of construction of this large sound structure. As mentioned previously, the individual changes each sound object undergoes, especially in terms of rhythm and its rate of change, could be generated probabilistically. The introduction of new objects and their multiplication has a certain biological connotation, in which case a genetic or evolutionary algorithm could be an interesting determination of the progress of the overall structure. Similarly, the over-construction of the large-scale structure has chaotic implications, which would be another consideration in determining this progression. This piece will be implemented in the Max/MSP environment using a mixture of strictly event-based data-processing components and audio signal-generating and processing elements not unlike those in PD or SND. MSP provides for a real-time environment, in which the stochastic aspects will piece can result in unique performances. It will likely use an 8-speaker arrangement in order to give enough spatial resolution for the sound objects to be heard independently. The version submitted for the purposes of this course will likely be a functioning preliminary study of the work in progress, seeing as such a work will necessitate quite a lot of refinement before producing a final version.

Tim Stonehocker

Structural principle: I intend to compose a piece which explores the possibilities of "zooming" in and out of music sounds. Much like the visual effects where one zooms into a picture far enough that another picture is seen, I will explore the potentials of changing the playback rate of a sound by a few orders of magnitude over time. Various additional techniques will be used to enhance the sensation of "zooming" in or out, such as incorperating Shepherd tones the sensation of "zooming" in or out, such as incorperating Shepherd tones and changing spacial cues such as reverb in real time. Techniques: I will zoom in to sounds which at some level have been sampled from the real world, although I will likely modify them to creating the desired illusions. Shepherd tones will obviously be generated synthetically, as will the reverb. Of course, I'm still not sure where this idea will lead me, but I'm looking forward to exploring it.

Sandeep Ghael

I am interested in exploring the sounds created by digital forms of distortion. I would like to compose my piece by combining these digitally distorted soundsources with more traditional sound processing techinques (reverb, modulation, filtering) to created an interesting juxtaposition. The sounds, when untreated, will be clearly digital. But can signal processing and other synthesis techniques disguise their origins? Sound sources: Digital Clipping Aliasing Sample rate degradation Quantization noise Digital Transients (clicks) The sound sources will be created with snd, pd and matlab. Editing will also be accomplished with snd. Sequencing: The composition will be sequenced with a digital multitracking system (like Logic Pro Audio).

Michael Prados

Being a musician and an engineer, I am interested in the oft observed musical qualities exhibited by machines. Machines are known to produce sounds which resembled percussion, bowed instruments, brass, and even the human voice. I propose to take samples of these sounds, from a machine shop (where mechanical parts are hewn from raw materials.) These sounds, upon manipulation of pitch and other aspects, will be the raw materials from which a composition exploiting their unique qualities shall be constructed. I will likely work with Steven Riley on this project, synergizing his compositional paradigm with this sound paradigm.

Kirstin Cummings

a reading of e.e. cummings' "little balloon man". i could fiddle with the sound for background and for the voice. i guess that would make it sort of a spoken word piece...

Erich R. Eminhizer

I'm going to try and make a bagpipe-esque medley using the sounds from various alarm clocks. I would borrow a bunch of alarm clocks and record the sound, that make some goofy surreal alarm clock/bagpipe composition. If creating a true authentic bagpipe melody is too difficult, then I will just create a composition for an alarm clock orchestra, meaning "a bunch of alarm clock sounds", with maybe some other stuff thrown in on a whim.

Steve Perella

For my project proposal, I'm thinking of mixing together mostly recorded sound and then apply filters, resampling, etc... I'm thinking about centering the composition around a message that I have saved on my answering machine that consists of both a question and the answer. I might distort the answer portion so it is unitelligible and then gradually make it undestandable while the question slowly becomes completely distorted. And I'll have other sounds mixed in as well for a little variety.

Daniel Walling

These are the possibilities I'd like to experiment with, and incorporate those that work: A. Just and Pythagorean tuning systems. What is the effect of switching between them sequentially? Of combining them simultaneously in different registers? Or the same resgister, different timbres? B. Along a similar vein I would like to experiment with sinusoid harmonic series, specifically using frequency ratios of either mathematical or statistical series to define the frequencies and / or amplitudes of overtones. What if those same series were derived from, or simultaneously controlling other aspects of the music? C. I would like to experiment with spatialization, particularly creating unnatural reverberation and echo environments, ie what if the reverb was that of a cylindrical chamber whose radius and sound reflectivity oscillated? Or a space with the impulse response of a rotating steam tunnel? D. I would also be interested in experimenting with my digeridoo, applying its varying frequency characteristic to other sounds.

Keatly Thor Haldeman

I am going to create a musical piece using a small, probably unmusical, sample and use different filters on it. By doing this, I will create a piece not by use of many different samples, as I usually do, but by massive manipulation of a single sound byte.