Part 1
"Let’s start by exploring why total automation may not be the endgame for AI we tend to think it is."
In this article and in Music 356 class, we have discussed enough to convince ourselves that fully automated AI music production tools are not the Holy Grail of AI music production. And it has led me to become more interested in designing interactive and assistive AI music production tools for novices to professionals. Especially for novices, I am interested in a semantically controllable automatic mixing system, with which novice songwriters can easily make a record of their songs according to their intention, even if they lack experience, knowledge, and techniques in music production.
While I am now fully aware of the drawbacks of the fully automated AI music production tools, I suddenly realized I myself had not considered if interactive and assistive AI music production tools have any drawbacks, just because the other one, the fully automated one looks worse.
Will interactive and assistive AI tools not have any negative effect possible on human music production? When it becomes available for any beginner songwriter and music producer to wield such tools to get sounds nicely fit their intention, is it always good for the evolution of popular music or music production?
The book [Repeated Takes: A Short History of Recording and its Effects on Music] by Michael Chanan points out that the evolution of popular music has been driven by mutations. And those mutations were the happy failures of young aspiring musicians to imitate the sounds of their favorite established musicians (which was what they wanted and what their intention was) due to their lack of techniques and experience. These mutations were especially prominent in the 90s and the early 2000s when young alternative rock bands or rappers with no professional music training or education came out with new sounds.
These happy failures gave the young aspiring musicians chances to find their own new style, as they encounter a perpendicular direction from their original intention (to imitate their favorite musicians). This mutation led to the increase of diversity in popular music, and it was the evolution of popular music.
The intentions of young aspiring musicians are often very superficial because they are not ready to derive a new and creative intention. In most of the cases, they just want to imitate the sounds of their favorite musicians or records. If interactive and assistive tools become always available for young aspiring musicians to get sounds nicely fit such intention, I think they will miss chances to encounter new sounds and find their own new style. This can reduce the occurrence of the happy failures, or the mutations, which will lead the diversity to collapse and converge into certain narrow trend ("Every new musician sounds the same to other established musicians!"). Thereby this can eventually hinder the evolution, the increase of diversity in music production.
I think even when we design interactive and assistive tools for aspiring musicians, we have to leave some room or chances for them to encounter perpendicular directions to their original intention. Just like 'temperature' knobs in many generative models, it will be good to have leave random elements in the system which is good to explore.
It is now my another design goal for interactive and assistive tools for aspiring musicians.
Part 2