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Additive Synthesis in Computer Music

In the early 1960s, sinusoidal modeling (typically known as ``additive synthesis'' [216]) was one of the first general methods of sound synthesis used in computer music. In fact, it is extensively described in the first article of the first issue of the Computer Music Journal [168]. Some of the first high quality synthetic musical instrument tones using additive synthesis were developed in the 1960s by Jean-Claude Risset at AT&T Bell Telephone Laboratories [216,215]. For more about the history of additive synthesis, see [218]. For ``hands-on'' introductions to additive synthesis (with examples in software), see [200] (pd), [54] ( Csound [18]), or [167] (cmusic).


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``Spectral Audio Signal Processing'', by Julius O. Smith III, (March 2007 Draft).
Copyright © 2008-05-20 by Julius O. Smith III
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
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