The mathematics of 3D sound are quite elementary, as we will see below. The hard part of the theory of practical systems typically lies in the mathematical approximation to the ideal case. Examples include Ambisonics [160] and wave field synthesis [1].
Consider a point source at position
. Then the
acoustic complex amplitude at position
is given by
The fundamental approximation problem in 3D sound is to approximate
the complex acoustic field at one or more listening points using a
finite set of
loudspeakers, which are typically modeled as a point
source for each speaker.