Let A denote an array of length
. Then we can implement an
-sample variable delay line in the C programming language
as shown in Fig. 1. We require, of course,
.
static double A[N];
static double *rptr = A; // read ptr
static double *wptr = A; // write ptr
double setdelay(int M) {
rptr = wptr - M;
while (rptr < A) { rptr += N }
}
double delayline(double x)
{
double y;
A[wptr++] = x;
y = A[rptr++];
if ((wptr-A) >= N) { wptr -= N }
if ((rptr-A) >= N) { rptr -= N }
return y;
}
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The Synthesis Tool Kit, Version 4 (STK-4) [5] contains the C++ class ``Delay'' which implements this type of variable (but non-interpolating) delay line. There are additional subclasses which provide interpolating reads by various methods. In particular, the class DelayL implements continuously variable delay lengths using linear interpolation. The code listing in Fig. 1 can be modified to use linear interpolation by replacing the line
y = A[rptr++];with
long rpi = (long)floor(rptr); double a = rptr - (double)rpi; y = a * A[rpi] + (1-a) * A[rpi+1]; rptr += 1;
To implement a continuously varying delay, we add a ``delay growth parameter'' g to the delayline function in Fig. 1, and change the line
rptr += 1; // pointer updateabove to
rptr += 1 - g; // pointer updateWhen g is 0, we have a fixed delay line, corresponding to
Note that when the read- and write-pointers are driven directly from a model of physical propagation-path geometry, they are always separated by predictable minimum and maximum delay intervals. This implies it is unnecessary to worry about the read-pointer passing the write-pointers or vice versa. In generic frequency shifters [10], or in a Doppler simulator not driven by a changing geometry, a pointer cross-fade scheme may be necessary when the read- and write-pointers get too close to each other.