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Next: Sound-Utilities
Up: SND
Previous: FM synthesis on SND
Perry Cook and Gary Scavone describe STK as a set of audio signal
processing C++ classes and instruments for music synthesis. The
scheme counterpart are a set of instrument primarily
following the plucked string, bowed string, flute, clarinet and brass
families of Physical Models. You can combine these instruments to
create programs which make cool sounds using a variety of synthesis
techniques.
More on STK
At CCRMA you can copy the file prc95.scm to your
/zap directory by issuing the next commands:
scp /usr/ccrma/lisp/src/snd/prc95.scm /zap/prc95.scm
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Alternatively you can look in the SND distribution for this file and
also place it in your /zap or /tmp directories.
Open this file with Xemacs or with your favorite text editor.
Start your STK or rather Physical modeling experimentation with the
usual steps for working with SND and scheme
- Open a new sound in SND
(new-sound "/zap/test.snd") or (open-sound "/zap/test.snd")
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- And now load your STK instruments,
Careful analysis of the code will make you aware of these instruments
and their calls:
- Plucked string -> plucky
- Bowed string -> bow
- Brass Horns -> brass
- Clarinet -> clarinet
- Flute winds -> flute
Also notice the parameters for the scheme function call.
(beg dur freq amplitude maxa)
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Where beg is start time of sound, dur is the
duration of the sound, freq is the frequency in Hertz of the
sound, amplitude is attack intensity or initial pressure of
the sound and maxa is the overall maximum amplitude of the
Physical Model. Note that there is a ratio between amplitude and
maxa. You can read more about these parameters on the STK web pages,
in the various paper written on the subject by Perry Cook and Gary
Scavone or you can simply read the code to figure them out.
You can listen to the plucked string by typing the following function
call in the SND listener:
In this case the start time is zero, duration of sound is 2 seconds,
frequency is 505Hz and amp is 0.7 while maximum output is function of
1.0.
Try the following plucked sound:
(plucky 0 0.3 643.4317 .2 1.0)
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and try to perceive the difference.
A very long and low clarinet sound might be:
(clarinet 0 4 300 .7 1.2)
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If it sounds like a clarinet, try to play expression markings by
changing the amplitude and maxa ratio. And what
about if you want to add vibrato ?
Next, here is a sequence of brass sounds:
(define (brassy)
(brass 0 .5 261.62555 .6 1.2)
(brass 1 .8 391.99542 .4 1.1)
(brass 2 1.4 523.2511 .4 1.1)
(brass 3.5 .5 261.62555 .6 1.2)
(brass 4 .8 391.99542 .4 1.1)
(brass 5 1.4 523.2511 .7 1.1)
(brass 7 .4 698.4565 .8 1.2)
(brass 7.8 1.6 391.99542 .2 1.0)
(brass 9 2 261.62555 .3 1.6))
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In this case we are defining a scheme function called ``brassy'' which
carries the score for the physical model. This is sort of like the
``SKINI'' protocol for the C++ version of STK. Please note the
different start times and durations and very important!! don't take
for granted that start times are function of durations themselves.
In order to make sound you type the following function call on the
scheme listener.
Try to experiment changing the order of those sound and make them
sound more like a wake up call bugle.
More to come !!! on STK and physical modeling in SND.
Next: Sound-Utilities
Up: SND
Previous: FM synthesis on SND
© Copyright 2001-2006 CCRMA, Stanford University. All rights reserved.
Created and Mantained by Juan Reyes
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