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Composition Environments
- CLM
Common Lisp Music is a music synthesis and signal
processing package in the Music V family. CLM provides functions to
experiment with sounds and although you can use CLM simply as a
bunch of canned functions, it's a lot more fun to make your own. In
CLM, these are called "generators" and "instruments", and a sequence
of instrumental calls is a "note list". To create your own
generators and instruments, you need to write the Lisp function that
expresses in CLM's terms the sound processing actions you
want.
- CM
Common Music is an object-oriented music composition
environment. It produces sound by transforming a high-level
representation of musical structure into a variety of control
protocols for sound synthesis and display. Common Music
defines an extensive library of compositional tools and an API
through which the composer can easily modify and extend the
system.
- CMN
Common Music Notation is a free western music notation
package written in Common Lisp that can create and display
traditional western music scores. cmn is the main
Lisp function and it reads in all its arguments, organizes the
musical data into systems and staves, adds line and page
breaks, beams, ties, slurs, dynamics, and so on, aligns and
justifies the result, and as a result produces an "encapsulated
Postscript" file.
- IMPROV
is a C++ environment for writing programs that enable
musician/computer interaction using MIDI instruments. Improv
programs can be written in special pre-defined environments,
or they can be written from scratch using just the basic
MIDI input and output classes.
Example programs are provided which demonstrate how to use
the Improv library. The programs range from simple programs
such as one which switches the key number and attack
velocity parameters of a MIDI message (switch1) to more
complicated programs such as one which statistically
analyzes the input notes to estimate the musical key of the
performance (keyan).
- PD
stands for "pure data". Pd is a real-time software system
for live musical and multimedia (video) performances. It is in
active development by Miller Puckette, and perhaps others. The
system is unfinished, but quite useable for sophisticated
projects.The best documentation can only be viewed by running
Pd. Click on the "Pure Documentation" menu item on the "Help"
menu when you run Pd.
There is official documentation as well as useful links for pd under
the software guides section of the CCRMA home web page at
pd guide@ccrma
To run Pd just type,
or just,
This will start Pd and a new Pd ``GTK'' box will appear. You can test
you audio settings, MIDI settings and see if your audio system is
running properly. DIO Digital input output errors might appear while
you are running Pd, please pay attention to them since normally these
mean audio input and output synchronization errors.
You can try various Pd switch options in order to tune and optimize
your setup. Here are the most common flags which you can see with the
command:
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list audio and MIDI devices |
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suppress audio input |
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suppress audio output |
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audio in devices |
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specify input and output together |
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specify size of audio buffer in msec |
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specify audio I/O block size in sample frames |
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midi in device list |
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suppress MIDI input |
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suppress MIDI input and output |
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use OSS audio API |
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use ALSA audio API |
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use JACK audio API (default for Linux) |
Pd also works with video signals provided your workstation has a
video capture board. You can combine MIDI, audio, signal processing
and also video by using an extra library called GEM.
To run Pd with GEM just type,
pd -lib /usr/lib/pd/externs/Gem
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(Thanks to Bill Verplank who first tested this command at CCRMA).
GEM is the Graphics Environment for Multimedia. It was written by
Mark Danks to generate real-time computer graphics, especially for
audio-visual compositions. Because GEM is a visual programming
environment, users do not need any experience in traditional
computer languages.
GEM is a collection of externals which allow the user to create
OpenGL graphics within Pd, a program for real-time audio processing
by Miller Puckette (of Max fame).
GEM currently has many different shapes and objects, including
polygonal graphics, lighting, texture mapping, image processing, and
camera motion. All of this is possible in real-time without any
previous programming experience. Because GEM is an add-on library
for Pd, users can combine audio and graphics, controlling one medium
from another.
more information can be found at:
GEM SITE
Next: MIDI-and-Sound
Up: Applications
Previous: Sound-Compression
© Copyright 2001-2006 CCRMA, Stanford University. All rights reserved.
Created and Mantained by Juan Reyes
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