Music 256b / CS 476b | winter
2014
Mobile Music
(Music, Computing, and Design II)
Ge Wang
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class: MW 3:15-5:05pm
location: CCRMA Stage (the Knoll)
prerequisite:
Music 256a: Music, Computing, Design I
course summary:
This course focuses on the aesthetic, design, and implementation of mobile
music, centered around the modern super smartphones (e.g., iPhone and Android) and
explores both the similarities and intrinsic differences between mobile
and traditional computing and design for music. Topics include mobile
software design, social/cloud computing, mobile interface design, and
programming smartphones - all in the service of music. For the first ever, this year's course will also feature an entrepreneurial
component, drawing from the instructor's experience as Co-founder of mobile music startup Smule. Coursework includes several small design/programming
assignments, and a final project. Prerequisite: 256a.
This course will use the iPhone as the primary programming platform, and
will focus leveraging real-time audio, interaction, graphics, and
GPS/location in the service of music. However, this is not a
general iPhone/mobile programming course (nor is prior iPhone programming
experience necessary). The focus is on the design, aesthetic, and
development of cutting-edge musical software for mobile (we will learn
whatever we need to go towards that goal).
256b topics include:
- music + interaction + social design for mobile devices (e.g., iPhones)
- audio/interaction/graphics/location programming for mobile
- social, location-aware music (technology + aesthetics)
- case studies of mobile music research
- hands-on building of mobile/musical software
- clouding computing for for music
- arts + entrepreneurship (new in 2014)
assignments:
MCD |
CCRMA |
music |
stanford
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