Music 256a | fall 2009
Music, Computing, and Design I:
Software Design and Implementation for Computer Music

Ge Wang


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class: MW 3:15-5:05pm
location: CCRMA Classroom (the Knoll)
"pre-condition" (i.e., prerequisite): prior programming experience
"post-condition" (i.e., this is required for): Music 256b: Mobile Music

course summary:

This course focuses on software design and implementation for computer audio. The goal is to provide students with an understanding of the strategies, best practices, and tradeoffs in building audio software systems of various sizes (S, M, L, XL), with a focus on interactive ("real-time") systems. We will both "zoom out" and look at high-level design and structure as well as "zoom in" and dissect code in a hands-on, "in-the-trenches" manner. Course work is designed to put concepts/ideas into practice, and includes several small programming assignments, in-class quizzes, and a large-ish final software project. Prerequisite: prior experience programming in C/C++ and/or Java. This course is required for Music 256b: Mobile Music

256a topics include:

  • essential data structures and algorithms in audio programming
  • design principles and patterns for audio software
  • building real-time software systems for computer music
  • audio optimization techniques (and when to optimize)
  • inteactive system integration (audio, graphics, networking, system logic, etc.)
  • software engineering best practices
  • experiential design and aesthetic of audio software


lectures:
assignments:

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