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Observe someone doing an "expressive"
activity.
Pay particular attention to the devices or
controllers
they
are using. For example, a musician uses an instrument, a painter uses a
brush, a pastry chef uses a icing bag, a sushi chef uses a very sharp
knife. Think about alternative controllers and think about how the
activity would be more or less expressive. For example, a flute player
blows a jet of air over a hole; a whistle or recorder player has the
jet formed for him and lacks the expressive "freedom" of a flute player.
On one page, draw a sequence of sketches and notes to A) establish the
setting, B) detail the sequence of actions that you observed, and C)
describe the resulting satisfactions. Also, D) include a quick sketch
of an alternative controller that might make the actions less
expressive but more "efficient". Add some notes. Maybe ask your
"artist" what they like about a particular "instrument".
The goal of this assignment is to ground
your
ideas
in direct
observation, to look in detail at what "expressive" means
and to begin thinking about what makes controllers more or less
"expressive".
During
class, we will compare sketches and have a short
discussion. In the process, you might have some ideas about a
controller that you would like to build for this course.
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