Professor: Chris Chafe (cc@ccrma.stanford.edu)
TA: Sook Young Won (sywon@ccrma.stanford.edu)
Office hours by appointment
Class meetings: Tuesday and Thursday 10:00-11:50am [Class Room @ the Knoll]
Final Presentation : June 5th - 10am ~ 12pm, meeting at the Cantor Art Center
June 12th - 7pm ~ 10pm
This course is an opportunity for students who have completed Music 220a and Music 220b to pursue an independent research project in computer music. Students regularly present their research and project progress in a weekly seminar-style class meeting. In addition, projects in progress are documented on the web.
This project aims at determining the optimal software and hardware setup for accurately measuring the levels of emphasis singers perceive while singing simple tunes. The insights and results I obtain will allow me to more smoothly carry out my honors project (to be conducted throughout next school year), on exploring the interplay of perceived accentuation in spoken language and the musical melody.
I'll be working on (and, hopefully, finishing) a piece for the Tuareg exhibition at Cantor.
This project engages the nature of sonic exploration, curation and representation. The practical result will be some form of presentation of recordings of the Tuaregs' activities for listeners in the context(s) provided by the Cantor show opening May 30, 2007.
In late May, the Cantor Arts Center at Stanford will be presenting a show about the people of Tuareg, a largely nomadic culture living the Nortwest Africa, in an area that overlaps with Niger, Lybia, Algeria, and Mali. Working with field recordings of the people and their music as source material, I wil create an original interpretation of the sonic landscapes of the culture. The end result will ideally be incorporated into the show at Cantor Arts, so I will be attempting to create an original work that can be understood and digested by a varied audience, and elucidates a part of the culture that perhaps is underrepresented by the rest of the exhibit.
Description: My goal is to explore aspects of music-making and games, through this process design a game or set of simple games, and then implement this design. Implementation will probably take place in Max/MSP. The game may be collaborative between two players, and may use the Wii-mote as a controller.
a set of Max/MSP externals and abstractions utilizing the techniques of LPC for voice processing, voice synthesis, and cross synthesis.
I'm planning on modeling the Emu SP-12 sampler/drum machine in order to create a program that allows the user to input a drum sample and get an output that sounds like it was sampled by this drum machine. I hope to make a composition using these sounds.
This project aims to derive a symbolic score from a voice recording or real time voice input. I will research about computational auditory scene analysis based on papers of Guy Brown, Daniel Ellis, and so on.
Project will most likely converge on a study of noise annoyance. Eventually, I would like to demonstrate that noise power and "annoyance" are only loosely correlated. Subjects will be tested with a 2I-2AFC protocol to determine rank based on a subjectively defined annoyance parameter.
How salient are color cues to the musician? This project examines the effect of color notation on a pianist's expression and will hopefully provide interesting insight into the cognitive/psychological processes underlying musical interpretation.
I'm designing a Pd patch that tests absolute pitch, interval recognition, and chord recognition in a variety of instruments. The interval recognition section tests up to three successive intervals, making melodic dictation much more accurate. The chord recognition category tests triad and seventh-chord recognition, interval recognition, and accuity in labeling both closed- and opened-voice chords. I hope also to create a tonal chord progression recognition section which will allow the user to recognize chords in relation to a tonic key.
Why do we make music with computers? After engaging this question, I am pursuing the "speaker" as instrument.
I am going to create a soundscape to be played in the listening room.
The intention of this project is to examine the fact of video-game music and to investigate the relationship with computer music.
Both in a two-player interactive sonic game format and possibly in two-person interaction with a single musical instrument.
I'm building an interactive multitrack MIDI sequencer in Max/MSP.
Recommend sites for your project
How to make your own homepage at CCRMA
Final presentation schedule