CCRMA Open House 2024
Thursday and Friday, May 16-17, 2024
Come see what we've been doing up at the Knoll!
Thursday: Join us for lectures, hands-on demonstrations, posters, installations, and musical performances of recent CCRMA research including sound synthesis, online music-making, data-driven research in music cognition, and a musical instrument petting zoo.
Friday: A look at CCRMA's history as we celebrate our 50th anniversary, with historical presentations, alumni "where are they now?" lightning talks, and a John Chowning & Friends concert.
Past CCRMA Open House websites: 2008, 2009, 2010, 2012, 2013, 2016, 2017, 2018, 2019, 2021 CCRMA World Update, 2022.
Facilities on display
(details below)
Acoustics Lab: scanning laser doppler vibrometer and related projects
CCRMA Stage: music and lectures
Hands-on CCRMA history museum
Listening Room: multi-channel surround sound research
Max Lab: maker / physical computing / fabrication / digital musical instrument design
Neuromusic Lab: EEG, motion capture, brain science...
Studios D+E: Sound installations
Virtual Reality Design Lab: Research in virtual, augmented, and mixed reality
Schedule Overview
(details below)
10am - 1pmLECTURES, INSTALLATIONS, POSTER/DEMOS, GAMES, OPEN LABS, VR EXPERIENCES, MUSICAL INSTRUMENT PETTING ZOO
1pm - 2pm
LUNCH BREAK
2pm - 4pm
LECTURES, INSTALLATIONS, POSTER/DEMOS, GAMES, OPEN LABS, VR EXPERIENCES, MUSICAL INSTRUMENT PETTING ZOO
4pm - 6pm | in person and livestream
CONCERT
Program / Schedule / List of Projects on Display
This is a very incomplete list; many more presentations will appear and there will probably be around 50 in the end.Sound, Space and Sensing the Unfathomable
Jonathan Berger, Nima Farzaneh, Eito Murikami, Luna Valentin
Progress report of an interdisciplinary grant studying the interaction between architecture and sound.
Work in progress.
Joy-Centered Accessible Design: Updates on Closed-Captioning, Musical Haptics, and Cochlear Implant Music Research
Lloyd May
Assistive technologies, such as hearing aids or closed-captions, provide access to information and media for millions of people. However, by focusing nearly solely on legal compliance, we've designed opportunities for customization and personalized joy out of these devices. In this research update I'll be presenting my latest work in (1) co-creating haptic instruments with D/deaf and hard-of-hearing artists, (2) creating a customizable closed-captioning format that allows users to create a bespoke captioned experience, and (3) a music personalization platform designed with cochlear implant users to create bespoke mixes of recorded music.
Demo.
RayTone: A Node-based Audiovisual Sequencing Environment
Eito Murakami, John Burnett
RayTone is a freely available software environment for creating audiovisual compositions. The software emphasizes the aesthetics and joy of patching procedures, aiming to promote a playful workflow for transforming creative ideas into artistic content. RayTone exposes native access to ChucK music programming language and OpenGL Shading Language (GLSL), encapsulating programming of arbitrary complexity inside each unit (node) on canvas. The ability to sequentially connect units as well as to live script functionalities of each unit makes RayTone suitable for an audience of widely varying skill levels and an entry point to digital signal processing and shader programming.
Demo.
Democratizing Networked Music Performance with a RL-based SD-WAN
Luca Borgianni, Chris Chafe
Networked Music Performance (NMP) has increased its spread in the musician community because of its capability to connect players who are not physically together. However, the NMP relies on stringent requirements, such as low latency, which can be challenging to achieve when musicians are located in different parts of the world. Despite the advancement of communication technologies, NMP guarantees a proper quality experience for only those with high-performance connections. We propose an architecture that aims to democratize NMP, extending its reach to remote areas and individuals lacking access to high-performance networks. In particular, we leverage the novel Software Defined Wide Area Network (SD-WAN) technology, allowing the integration of a Low-Earth Orbit (LEO) tunnel in the NMP system.
.
Point Line Piano
Jaroslaw Kapuściński, OpenEndedGroup (Marc Downie, Paul Kaiser) with Eito Murakami
Point Line Piano is a VR project that reimagines the composition, performance, and reception of piano music by fusing its modes of creating, playing, and listening. As you interact with it, your ears, eyes, and hands act in concert. You start by stroking lines freely in the space around you, sparking musical notes that are notched as points on the lines as you draw them. These notes quickly accumulate, forming distinct melodic phrases and rhythms, while the computer generates an intricate audiovisual dance all around you. The work enables a spatial and full-body experience of abstraction not found in any other medium.
VR Experience.
"Point Line Piano". Transforming Intermedia Expression and Engagement in VR.
Jarosław Kapuściński
Point Line Piano is a project at the intersection of music and virtual reality, offering an immersive experience that redefines the composition, performance, and reception of piano music. Participants draw lines in VR that generate music, melding auditory, visual, and kinesthetic elements, and witness a novel paradigm of spatial and full-body abstraction. This presentation will explore VR's potential to transform artistic expression and audience engagement in intermedia.
Presentation.
Stimuli Jukebox
Takako Fujioka, Alex Han, Barbara Nerness, Vidya Rangasayee, Julia Yu, Benny Zhang, Marise van Zyl
Many experiments happen in the Neuromusic Lab each year, each involving some kind of musical stimuli (sounds that the subjects listen to) and/or musical task (music that the experiment asks the subjects to perform). Throughout the day we will play an assortment of such sounds, to give some of the sonic flavor of the experiments that take place here.
Sounds to Hear.
Neuromusic Science Posters and Task Demo
Takako Fujioka, Kunwoo Kim, Barbara Nerness, et al.
We will display scientific reports on our recent experiments looking into brain and behavior about music perception. Posters and task demonstrations are presented in the lab. Open discussions with investigators on our preliminary results.
Poster presentations and discussion.