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Platform

The task of representing eye-tracking data as an interactive film editor called for multiple timelines that could be synchronized in real-time and edited based on a stream of incoming data. Thus, after looking into the advantages, the platform decided upon was Cycling '74's, MaxMSP + Jitter Library (http://www.cycling4.com). This coding platform allows for real-time manipulation of parameters, OSC for communicating, and powerful DSP routines for audio processing. Additionally, with the Jitter Library, many OpenGL and GPU operations are conveniently exposed that are necessary to edit the film in real-time.



Parag K Mital 2008-04-17